Gleb Tsereteli
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A member registered Aug 04, 2019 · View creator page →
Creator of
Fast and flexible physics-based destruction for procedural Box2D fracture effects in GameMaker.
Helpful Debug Overlay views for monitoring systems and uncovering elusive issues in GameMaker.
Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
you can't make an omelette without breaking a few dungeons
Platformer
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
Recent community posts
I see. I guess for now you could grab the loaded layer ids from the returned data, change their depths and do whatever else is needed.





