Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GorvicalMonstriliquis

2
Posts
A member registered Apr 21, 2026

Recent community posts

24 is the highest we can go in terms of triples mines, 25, 26, and 27 might be bosses foe episodes 4, 5, and 6

There's a few issues, 1: when anti-mines are turned on, the zero spread chords ALL the zeros including ones that have one mine and one anti-mine leading to instant losses on the first click. 2: If you try to exit a game with too many bosses, the game simply crashes. 3: if all closed tiles are flagged and the amount of closed tiles is less than or equal to your [handicap+mine count] eleven will freeze the game effectively soft-locking the player (only if there is a nine that has been completely flagged by the PLAYER). 4: if eleven flags nine at all, you lose instantly. 5: probably not a bug, but if you use nine and eleven together nine gives a -8 flag handicap (and based on my experience as a dev I'm thinking you meant to put +8 so the player could flag nine before the round started). This is everything I've found so far, if I find any more you will be alerted