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GreenSnake

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A member registered Oct 08, 2025 · View creator page →

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Yes Godot is a good start. At beginning I would not like to use any SDK and made 2 games using javascript, but collision between elements was a nightmare. You have a lot of tuto for Godot on YT, collision are built-in using mask index, tiles can be set as solid just by a click, and the most interesting are the nodes: graphics elements inheritance using relative or globals positions. Then you code in python-like (or C++ if you prefer) You can compile in a lot of devices, including smartphones. I wish I can compile/export for Amiga or Neo-geo but for now, I'm using a Godot script to export animation for making a game using ngdevkit.

Thanks for the well details process

It is very interesting.

I saw a video on YT with the guy that finish to RE GTA SA using AI. He made a GH repo of his tool: https://github.com/Dryxio/auto-re-agent

It's using Ghidra with python api managed by several AI agent. I didn't manage to use it, maybe it works better with a windows executable.

I have done a remake of Torvak the warrior from Amiga using Godot from scratch

I would love to see the gameplay part of the original source, it is the most difficult part in a game along with enemies behavior.

Hello, 

What is your transcoding technique? What tools do you use? Ghidra?

Wow, how do you port game so fast ? Which tools do you use ? Ghidra ?

I don't know what i have done, but i'm stuck in the middle of the obstacle :(

Hello, I just released my first game on itch.io !

Beyond the ice palace is a 2D scrolling platformer built entirely in JavaScript. Embark on a heroic mission across three monster-filled levels, fighting enemies, collecting weapons, and summoning mystical Spirits of the Forest to aid in tough battles.

The game was available in many 8bits and 16 bits computers like Amstrad CPC and Amiga.

Playable directly in your browser: Link

Commented source code for sale to create your own platformer game, include tools like Level editor etc...


Bonjour, sur quelle touche il faut appuyer pour lancer le pépin ?

Sinon super boulot, et bravo pour l'intro fidèle à l'original!