Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Grito! Games

7
Posts
2
Followers
44
Following
A member registered Jan 04, 2021 · View creator page →

Creator of

Recent community posts

I first discovered the game after talking with the developers at Gamescom LATAM, and I was immediately drawn in by the protagonist's charming design and the overall atmosphere.

I really hope the perspective-based puzzles are explored even further, because they were easily one of my favorite parts of the demo.

As for the gameplay, since it's a precision platformer, I think it could benefit from a bit more precision in a few specific sections.

There were three moments in particular that felt like they could use a bit more polish.
The first was during the introduction: touching the underside of the platform causes you to die, even if you only barely clip it while trying to land on top, which made that jump feel a bit frustrating.
The second was the vine-swinging section. I think adding a small grab buffer for catching the vines would make it feel much smoother, since it's easy to fly past them before you have time to react.
Finally, there was a later section where you have to wall dash to activate a platform. Because there's a gap in the floor right below, lining up the movement felt more difficult than it probably needed to be.

I wish you all the best with the development, and I'm looking forward to playing the full release!

Muito bom, parece fácil mas a dificuldade escalona aos poucos e vai ficando cada vez mais legal de jogar

Mandei mensagem lá meu bom

Fiz um mockup pra arte do jogo, como mostro pra ele?

opa, obrigado pelo feedback; foi um aprendizado mt grande

(1 edit)

Opa, obrigado pelo feedback, vou repassar pro pessoal, sobre o bug do boss nunca tinha acontecido comigo, mas faz parte das coisas que a gente não espera que vá acontecer :)


Cara, não teve como não rir vendo a luta contra o boss

agradeço o feedback, foi bem legal participar dessa jam,  tinhamos um pequeno enredo mas não deu tempo de implementar, algumas mecanicas também usamos pouco e podiam ser mais aproveitadas, no geral foi ótimo participar dessa jam