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GuiRM

77
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1,737
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A member registered Jun 02, 2024 · View creator page →

Creator of

Recent community posts

Yeah, she is standing in for the stuff you have to cath in the world to trigger depending on dates and your stats.

She can be in front of the night club on weekend nights and you need high WIL to access her story.

(Cheese strat: If you're low on time you can lower the difficulty to pass her dialogue checks with lower WIL, then raise it back)

Thanks you ^_^

Thank you, I'm glad you like it ^_^

(1 edit)

Ok, NOW fixed. (this time I downloaded and checked both)

Butler is such a pain, idk why we can't just upload on browser =_= How did it show "1 day ago" when the file didn't update?

Thanks for pointing it out.

Thanks ^_^

Fixed

My bad, left a duplicate when I had some trouble with the uploader.

Unfortunately Game Maker games can have false positives in some services and there isn't a free way to fix that. As per Game Maker's own website: https://gamemaker.io/pt-BR/help/articles/what-to-do-if-your-game-is-false-positi...

I'd be pretty dumb to post malware attached to the online identity I make a living from, as well as a Patreon with my real ID etc. But if you don't want to risk it, fair enough.

I would like to, but depends on things out of my control rn.

Well that is a new one. Are you using the installer or zip version?

Hopefully you are not using the links from spam comments, those are 100% malware ^_^

If you mean as the playable character, that would be very difficult for a solo dev.
That would be more likely to appear in the Commissions Launcher. Last round added lesbians with strap-ons and double dildos, if that scratches the itch at all.

Thank you very much. I appreciate the suggestions.
Yes, I am Brazilian.

The project has definitely not moved as fast lately due to me currently working for a studio and other life circumstances.

I hope to post an update on the project's future soon, it is currently undecided.

He does not have a canon name.

No, sorry. The new save files have more stuff that they will look for and fail to find.

Thanks, That's very nice.

That's the first I've heard of someone not being able to save. I imagine it has to do with not allowing the game to create new files on your PC.

Could you tell me if you used the installer or zip version and if you were asked for permissions on launch?

Thanks, I'm glad you like it ^_^

It's hard to find the time to make progress, but comments like this really make me want to push ahead.

Yeah, that is a possibility with the installer verison for game maker games and there seems to be no free solution to eliminate it. (You have to pay to get an exe authenticated as safe to avoid tripping these flags)

I'd recommend downloading the zip version, that should correctly scan as safe.

Hi.  Thanks,. I'm glad you like the game : )

Progress has not stopped, but it is slow due to the fact I have a full time studio job. There were also the hollydays and I got married in Jan.
For more frequent updates you can join the discord linked in the game page.

Thanks, I'm glady you like it.
Yeah, I'm an artist and also wrote all the code, but I need to commission audio, which is why there is less of it.

It only says "version 2" on the exe because the previous release didn't have a zip version. The current zip and exe are the same build.

Thanks, I'm glad you liked it.

I'm not a native english speaker so typos are a problem, I encourage reporting them on the Discord.

Yeah, the early game is meant to be vanilla so there is a progression there.

Thanks. Glad you liked it ^_^

Thanks. I'm glad you liked it ^_^

Yeah, I'm working on making it more accessible for the inflow of new players.

The visuals/sound might also imply that perfects are more important than they are. It's not that big of a multiplier.

Lol, it's a diferent demo by now. ^_^

I'm glad you enjoyed it.

Yeah, the main thing to change when I get the chance for the next update will be to teach the mechanics better and make the early game easyer.

I made a poll on the discord and 22% had trouble with the tutorial which is obvously too much.

Until then, you might enjoy the Commissions Launcher, which has autoplay available from the start and lets you view more content without needing to clear anything.

Thanks for the feedback.

The game does have a custom font, but I only get the "changes to your computer" warning if I go through the Itch app.

I recommend downloading it from a browser.

Thank you, what a kind comment ^_^

Feedback like this helps plenty. Consider joining the Discord if you'd like to get more involved.

Fair enough. The main goal of the next update will be to be more accessible.

Until then you might enjoy the Commissions Launcher, since it has an automatic "watch" mode. : )

Conveying the mechanics better and an easyer start are definetly the first things I'll focus on for the next update.

Based on your description sounds like you might need to speed up. (Tap early a couple of times, then get back to tapping "on time" at this faster rythm.)

Maybe also check the "HELP" page on the menu.

Thank you ^_^

Right now there is no full game to purchase, but you can always support the Patreon for 1usd. There is an art gallery there and you get game stuff early.

Thanks, I`m glad you liked it.

Unfortunetly, translation would be a lot harder than throwing into a translator. I made a custom 8 pixel tall font for the game in order to fit the text, and there is no Chinese font that small, because the letters are more complex.

Thanks ^_^

I see no link back to an online presence for the creator(s) of the game. Right now that is very important to establish confidence and a will to support a project.

If the art is hand made I'd be happy to talk shop with the artist on Discord.

I might eventually do some kind of semi-automatic mode for people who just want the story, at that point how well you do would be basically up to stats. The barrier for that is just being a single dev, where making/ballancing/testing 2 versions of everything bogs things down a lot.

I could make an easy mode by just upping all your stats, but that won't be enough for the people who couldn't get past the tutorial. The game still has to also convey how it works better.

But yeah, one of the two would probably be good to have.

This has definetly been a common comment in this new release, but it's not "most people". The game has a 4.5/5 rating so assume most people don't want it fundamentally changed. I've also had a Discord for a year to talk to players so most feedback comes from there.

Of course that is a smaller, more engaged group, so entry barriers aren't going to be as big a deal for them. The game has to be more accessible to keep growing. But I won't do it by throwing away what the core group likes about it.

It's going to be tricky. People seem to either get the idea of setting a rythm then keeping it intutively and right away or to never get it at all and find it absurd in a conceptual level ^_^'

Thanks ^_^

Thanks ^_^

I'll definetly work on a deeper tutorial and easyer start in the future.

Hehe, yeah...

Congrats of finishing all of them, though. Most people found the later ones too hard.

It's cool to say it's not intuitive or well-explained enough, but criticism that says it should be a shallow follow-the-rythm game or a menu with dials is disappointing to read.

The game is about setting a pace, not following it. If you press fast, she will adjust to you. It's expected that you be awkward at first and take a while to get a tactile feel for it. That's why the tutorial is your character's first time.

Not knowing what you're doing at first -> getting an intuitive feel for it, as opposed to getting it intellectually -> gradually gaining confidence. That's the experience I want to convey. It's harder to pull off, but I'd rather do a flawed job of that than settle for the nominal gameplay common of the genre.

Thanks ^_^

The division seems to be between people who get the mechanics right away and those who just don't get it ever. It's on me go get the % on the first group higher.

Thanks. Glad you like it.