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Gumkoman

11
Posts
A member registered May 28, 2017 · View creator page →

Creator of

Recent community posts

Thanks for the comment :D.  There are parts of the level that unnecessarily force wobbly collisions scenarios in perception of a player (especially on level 2 when player is trying to collect violet obstacles and is being hit by grey obstacles at same time). Unfortunettly i've stared to late and didn't implement loading levels from some file rather i hard coded them and that didnt make me any favours while trying to redesign levels

Thanks for time spend with game :D Yeah this simple movement feels suited to mobile game 

Thanks for the comment. I started to late and didn't have enough time to give more thought into level design patterns but some tricky parts like in level 2 seems hard at start but gets easy after few tries :D 

Yeah, super hexagon was my first thought when i saw topic of jam and got inspired by that :D 

Thanks !

Thanks for comment and time spend playing game :D 

Thanks for your comment, since this change is quite simple to implement and there is still time in the jam i've changed that :D 

Tried it on brave and capturing microphone works fine   

Thank you, that's pretty nice score

Thanks !

Thank you i was thinking about it but 1 hour limit hit me quite fast ;D so there was little room for experimentation