This was a pretty fun game, the aesthetics were nice overall, and the gameplay was fun but had a few problems I'd like to point out, for one, while not having a tutorial for the towers is fine, since it's fairly intuitive, the temperature rise is a different case, i still have no idea about that mechanic and how it works. I liked the enemies and towers being specifically made to kill certain disasters idea as well just would've liked more gameplay variety in them like the one tower that emits aoe damage instead.
Gurmaan Singh Sandhu
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A member registered Sep 10, 2023 · View creator page →
Creator of
Roguelike deckbuilder creating a commentary on greenwashing and consumption of natural resources.
Card Game
A further delved project on the topic of Procedural Animation
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Short project displaying basics of procedural animation through a centipede and snake
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Small project made when learning shader graphs
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I really do love the aesthetics of the game, as well as the general idea for it. The gameplay itself is also fun, the prep phase, followed by the slow burn of the entire map in the action phase, is paced well. I do have a few problems as well, The tutorial could've been more fleshed out, namely because it took me multiple tries to figure out how to even use the abilities, I was spamming the firefighters button waiting for them to spawn automatically, and while my paw energy kept lowering, none spawned since I never clicked on a tile on the board.


















