This feels like having a fever dream about linear algebra. I like it!
Spent so long trying to figure it out that I missed the rating period - sorry. I did solve it though!
Very nice, I liked it. For some of the orders I didn't get the necessary materials so they were impossible to fulfill, but I love how well that fits into the narrative: That constricting, creepy facility, threatening instructions and then a task that you just can't do; love that vibe.
Also love the PS2 aesthetics. Game feels a bit cut short with only the three possible wares and some dubious collisions but that's understandable. Good job!
This is a super fun game, genuinely great. On the lowest of keys, the camera sucks; but I know that struggle. Love the 3D models and the awkward controls! 10/10 would ripen again
Edit: Even if the game might not perform well in the browser, you'd probably get more people playing if you made it playable in web :)
I really like the artwork, although with the cards overlapping I couldn't read all the text on most of them.
I think the game would need some additional strategic element, cause as it stands it's mostly gambling. But I do think the concept could be improved into something cool with just small changes. Good job, especially for a solo team!
I really like the retro shader, the game looks awesome and it has a great atmosphere, music is fantastic as well.
The scaling doesn't seem to work for me, it's probably only correct in 1920x1080, but that's not a big deal.
I really struggled to find the key because
1) i kept trying to get into the watchtower (although that's for sure my bad)
2) big antler guy was way too fast for me to properly search the area, even when I lured him away a bit
Also the jumpscare was a bit loud after the first time. Maybe have it be at lower volume later?
But that's all just areas for improvement, it's a really solid jam game as is and you can be proud of yourselves!
I really enjoyed this one, I love the artstyle. Sometimes, cars would just stop in the middle of the (connected) road though. Still, I'm impressed by the car routing/not crashing into each other logic, I'd imagine that wasn't easy to make. Audio would have been nice, but props to you for making everything from scratch. Great job!
Cool idea and atmosphere! Picking up berries was bugged in the web version (seemed like the collisions had an offset) but worked well in the downloaded version.
I think the game really needs some sort of goal, because if I didn't miss anything, you're kinda just beaming animals to the curator without really working towards anything bigger. And you should definitely include some music.
That said, I think this is really impressive for a 1-person team and I love the alien models. Well done!