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HaapaGames

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A member registered Jun 04, 2026 · View creator page →

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Recent community posts

Maybe there could be more space, but since this is a demo/pre-alpha version, I think the current inventory is enough to give the idea of the gameplay. Thanks for the input though!

Green fuses require free space in your inventory. So check is there any free slots available by pressing I.

Since this is an early prototype, you might see some unpolished behavior - specially with the enemy AI, but thanks for pointing these issues out!

You're supposed to take a picture when the robot is aggroing towards you. Right now, that's the only evidence you can collect.


Thanks for the input!

AIndustrial provides efficient, fully automated factory complexes and industrial robots......
..... Don't worry about a thing — our robots are maintenance-free!

That's how the company advertises itself to new recruits. We've heard that staff have been disappearing shortly after starting work at the factory — suspicious, but you're here to find out why. Infiltrate an automated robot factory under the cover of routine maintenance work, gathering evidence of the robots' autonomous behavior while completing your tasks.

You're not a maintenance worker. 

You are now undercover.

Grab your key, head to maintenance, pick up your clipboard and flashlight, and get to work. Just don't get noticed — by the robots or the company.

Avoid red lights and always make sure you have your escape route ready. But don't miss the perfect spot for evidence — even though it can be dangerous!

Note from the developer:

I'm very excited to announce that my horror game AIndustrial is now available for playtesting on Itch.io! Come and try out the core gameplay — your feedback shapes where this project goes next, so let me know what you think.

Thanks in advance, and don't let the factory eat you!     

https://haapagames.itch.io/aindustrial

About this game:

This is a pre-alpha demo focused on testing the core gameplay loop, tasks, and overall atmosphere. Many features, assets, and visuals are still early or placeholder, and you'll likely run into bugs.