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hail_seitan

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A member registered Mar 14, 2022 · View creator page →

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Hi. Great game. I couldn't understand very well levels 3 and 4, but maybe that's on me. After a few replays, I managed to complete it. 

I just wish I understood better what was exactly happening on level 3 (I heard the clock tick while pressing the keys, which was confusing), and I completed level 4 with some trial and error since I didn't fully understand it from the explanation.

Besides this, it's a good experience.

I think the browser audio has issues. I'm not hearing a sinusoidal tone which I believe was the intended sound. Instead, I hear glitchy sinusoids.

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Just beat it! This is very fun, great stuff. Challenging but fun.

I think what sicave was referring to regarding the tempo inconsistencies is that not every sound is on the same "musical grid", making it a bit more challenging. 

I agree with adding another sound cue for the objective. I'm sighted but am playing without seeing the visuals, and it's a lot of trial and error.

Also, the same thing could be done for the blocks that defeat you. When getting closer to one of those, we should hear a new sound.

Ideally these sound cues can let the player distinguish between left-right and up-down for example with stereo audio and higher/lower pitch for relative up-down. Also distance is important to consider.

This is not trivial to implement, but I think this game has potential to be very fun to play blindly.

I think the good tutorial combined with great voice acting, great sound design (good-sounding and useful cues), as well as the simplicity of the basics, makes this accessible, satisfying and addictive.

The demo is a further developed version of this game?

I've only played a bit, but this game is way better than I expected. Great voice acting, great sound, great gameplay. I'll definitely play some more.

Hi, I'm in the middle of the tutorial and pressing S is not triggering anything. 

I'm playing on a Mac via Sikarugir, so if this doesn't happen on your machines, it could be that something was lost in the translation. 

Best regards


So I tried following the absence of white noise, and that seemed to mean progress. I was "caught" 3 times and then the main character started repeatedly groaning wherever I went which seemed like a bug.

I cannot understand the sounds. I cannot understand when I'm making progress or when I'm just going around in a loop. Also, I can't seem to interact with anything besides the first door.

I'm playing on Mac via Sikarugir, maybe there is something that's not converted correctly. I mostly hear stereo noise and bumping sounds.

By the way, I played with the screen turned off.

Hi, I just knocked on every door on floors 1 and 2, and nothing happens. No one wants to order, and even where I hear a lot of people talking, they still say they are trying to sleep. Is it supposed to be like that?

Cool

No problem, thanks for replying. I also have one more thing to mention. I sent you a message over on Twitter because I noticed a typo in the speech bubble that appears before selecting the tutorial 2. More precisely it's written "After that you'll can fight(...)".

I was playing  with two other people and the AI would sometimes finish earlier that us taking away all the fun. Since I wanted to unlock new maps and have fun while doing it I just added a 4th player and left it standing there.

Hey, I've enjoyed the game so far except for the fact that I couldn't disable the AI in tournament mode. Is there a way to do just that?