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hammersdev

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A member registered Nov 28, 2025 · View creator page →

Creator of

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Hi! The games will eventually be released by the new company https://9bitrobot.com/. But don't ask me when. I know they had some pretty serious setbacks, so things are being delayed. Mehr kann ich Dir leider auch nicht sagen :(

Thanks for your response! I shot you a PM regarding assembly output on AA in case you need some input for that.

This is a great tool! Beside an option to export for us assembly guys I really wish there would be a display of the resulting (animated) sprite in small format (like the thumbnails of the frames on the bottom). For me it makes no sense, that the big edit window is the one that shows the animation. Ultimately you want to see and test how the animation will look on the console/emulator in small format, don't you? 

This is really well done! It would be great if exporting to an assembly compatible format were also possible. Register ready PF0-PF2 (separated or alternating), selectable upside-down and preferable in the format '.byte %10101010' for each entry.

The new version 1.2 supports highscore saving on SaveKey/AtariVox dongles as well as sending your scores to the PlusROM High Score Club (HSC).

Mag sein. Auf jeden Fall war es verständlich, dass der eine Typ im Chat aufgrund der Farben meinte, das Aquarium-Wasser müsse mal wieder gewechselt werden :D Dank Dir nochmal!

Thanks for the nice review! :) ...

Nächstes mal aber vielleicht die PAL-Version nicht als NTSC laufen lassen - dann sehen die Farben auch nicht so komisch aus ;)

You're welcome. I'm glad you like it! Thanks for your support.

That's the first time I hear something like that. The game has been tested in various emulators as well as real consoles without issues. Strange...

Thanks for that nice review and pointing me to that! :) 

Hi Almaric, thanks a lot for your support! I am happy you like the game, but I am afraid that PG version will not happen as this would ruin the reference to the original Custer game. Or lets say this already _is_ the PG version because in the original the "Custer" was three pixels long instead of one like here :)

I hope you can still enjoy the game with your kids!

Hi! Thanks for the feedback! :)

Version 1.3 only has two tiny fixes:

  • When text was displayed on the lower floor, the first line of grass behind the house had the wrong color 

  • The Continue-Sign now flashes white-black instead of red-black because it was practically unreadable on a real CRT TV



Yes, healing Lilly is just for points. And your Karma.

Robinson, thank you for your interest! Opcode and their illustrators are currently working on the box and manual artwork. I guess as soon as the cover is done, the game will be available for preorder on the Opcode website.