Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

handoffire21

9
Posts
10
Followers
1
Following
A member registered Aug 12, 2022 · View creator page →

Creator of

Recent community posts

If you like, we could exchange emails to talk more directly. I'm not sure how to do that discreetly here though. But I have so many questions and ideas that it makes sense to maybe have an alternative way to communicate.   .. I've made a small list of little things i found looking through the game files, but I'm hoping to find more before i send a list (atm its only 2  minor things). 

And you just keep doing what you do! Your hobby of fixing broken things is a wonderful gift here.  Use any Plugins, or whatever voodoo you're casting( especially enemy ai, it would be nice if enemy healers actually HEALED their allies.. a game changer even).  

    

Love it! 

I'm on board with everything you can and are willing to do!  -

-maybe the player has an old dated map with only the city and fort locations to not reveal too much? otherwise, this would be in your hands... besides making something on MS paint and adding the picture, I don't have a clue as to how i would make this 

-changing Dave to thief early would be a solution.. maybe the quest giver guy in the starting INN could do it? or maybe he has a new sidekick? I just didn't have the chops to make it a skill based game. so the locks are gatekept by money( which I'm not crazy about BUT does work for a newb.)  if you can make it anyway based on skill or you will have blown my mind.  same with traps, there should be more in the game and a thief in the party should note when they deactivate them ( otherwise you wouldn't know)

-i DID try one which wasn't my first but for whatever reason, didn't work. I'm excited about the whale scene ( the whale was from a module But i can't remember it's name... something about Prax).

-If you like it then i feel ok about it

- it's totally up to you, all I know is it's sacred to Tusk Riders, but it could be advanced tech, or just a giant's bone in the ground. Since its made in post, I'm thinking a brutal, screw you dungeon (with random teleports) only for the most experienced player with a unique skill or weapon at the end. BUT I'm just spitballin' 

 HOPEFULLY LAST THOUGHTS

-So, i never REALLY messed with TP. I would have just taken it away if i could have, but anything or any sensibilities you put into the skills and their TP relations wouldn't hurt 

-Add any skills you think would make it more fun btw

-When deploying i wish i had made the japanese SH art the thumbnail. Its the one on itch.io. This is one of my biggest regrets as it foreshadows the encounter with Fillith AND Trolina vs the party(which i tried to make the standard but also avoidable).  

Anyway, I can't wait to see what you can do! I think you should add yourself to the credit roll in the starting inn, it wouldn't be presumptuous!  

OK, I may have misremembered about the trolls. It must be Mostali Im thinking of. They both should check for a book or COMP LANG.  Some things Ive been thinking about aren't coding goofs but a few design issues left out what do you think about....

an overworld map- I had/have no clue how to do this. May not be needed anyway

- another recruitable thief somewhere in the game. (you'd have to add the character to the light script which you'll find on each map) because with only 1 recruitable thief, it makes the player HAVE to choose thief as class in order to have access to the skills early on and an easier thief to recruit  then the guy in jail ( I don't even remember his name becasue i never recruited him) could help with that design problem.

-a  Trolina kidnap cutscene. I just used text because i couldn't get a cutscene to happen.. thinking on it now, i know what i did wrong, but that moment COULD have some emotional/narrative impact in a cutscene rather than the normal descriptive text. there is so little narrative anyway i think it would help the game. {what i would do now is transfer to a small map and have the scene play out there. the party is ambushed( maybe some damage) and they count heads to find Trolina missing. And general directions as to which way the Broos went}

-maybe the location of the final dungeon? it should be revealed if you have the ranger in the party, there may be another way but i don't recall.  But do you think that was a poor design making the cave hidden? i still don't know how i feel about it... maybe if you find it once it stays revealed? 

- maybe an extra dungeon for the ivory Plinth? I didnt look to much into the Ivory Plinth  but it IS a loctaion on the map and if you wanted to make something out of it, it would be the perfect spot for it.

Once again, I'm just thinking outloud, I can't wait to see what you've done! lets talk again soon

No need to apologize for anything! It makes me happy that someone out there liked my idea enough to try and make it better and I'm thankful for you! Send it to me for testing,  I'd be more than happy to playtest it again! 

So, one idea for spirit combat could be an exorcism quest from a priest as a good tutorial for soul sight.  Besides combat, maybe a few more instances where the spirits can give clues (or maybe even a quest)....Im just shooting from the hip, here.. 

Some other things i remembered that were broken were 

1. The whale on  the overworld is sometimes invisible.? (maybe an ingame bug) 

2. I dont think the timer works correctly when trying to escape the whale. 

 3. something is wrong with the languages if you try the Troll path, they speak gibberish when you should understand them. 

Lastly, I cannot deploy my file of this, so i think you should make sure you CAN so you aren't just wasting your time. I don't remember what i did, but that's basically why i gave up on it. I basically was learning how to use a computer as i was learning rpgmaker, so you gotta forgive the mess. 

 One last, last thing, what games would you recommend for me? I've been tinkering with systems for a new game, but really could use some inspiration and i need to look at other rpg maker games,  so what's out there that you think is neat? 

OK! Just off the top of my head... 1.The Inn service at the broken tree inn soft locks the game...2. the locked door in the broken tree is supposed to be expert level but is broken.. 3. There is an item that got mis-listed called the running shoes that i never even tested. 4. The vampire's/ farmer quest is kinda janky....the idea is that you could solve it different ways( LIke sneaking the girl out, fighting just the vampire, or fighting the girl and the vampire, or getting caught and having to face the entire hoard) but if i recall if you attack the vampire, its sprite still remains basically soft locking you. 5. i think there should be more reasons to use soul sight and more things mentioning Baroshi just to keep reminding the player.  If i think of more, I'll let you know!  

Glasses was someone on the rpg maker forum but seems to have disappeared. I still have screenshots of some of his skills but i can't seem find anymore about him or any new skill formulas.  I could send you a list of problems that i know about, if it could streamline your work?  I can't wait to see what you can do!

if you can fix this, i would love that..... i somehow messed something up in the "shipping" part of development and could not "re ship" any updates..... i never understood and overtime, just gave up on the idea.. you have my permission to do whatever you want, i figure its not really my property, i just always wanted to DM snakepipe hollow but never could get a game going, so i made this

thanks! i wish i could fix all the typos and broken stuff, if you have any questions, i'd be happy to answer or make things clearer.