Suprisingly stressfull, 10/10 no notes
HarsanyiL
Creator of
Recent community posts
Hey! Really thankfull for your comment!
1 So the reason i choose them to discard a card when taking an action is to discourage them from taking actions that way. They should only result to use that part of the action economy when its absolutely necessary or they can really afford to. It was the best compromise i found between having an overpower or overrigid action economy. In an ideal game most of your actions should come from plans you made. (they should be a bit underpowered compared to otherfactions because they have an alternative wincondition)
2 I made it so when you defend with the hidden hand you take one hit less, to somewhat bypass the extrahit to the defendless tokens. So yes it should count as a defenseless token
3 Ohhh i really forgot about those mechanics, i will defenetly change the wording so the caravan can't be removed, thank you for the feedback.
Hey, thank you for your kind comment!
The Hand of Time was originaly meant to be the name of the Turn marker but latter changed due to not being obvious, it seems like i forgot to update the text there. Sorry for that. (Gonna update it after the game jam!)
So it seems like the Tribute isn't worded correctly, you give them cards from the deck (I will reword that too, thank you) (on another note, originally had an idea of being a plus card icon for the faction ruling there, but it encouridged players fighting for it, which doesn't lined up with the concept for the faction)
As someone who had to work with databases on Linux, it was incredible. I found myself so immersed that I tried to do other command-line shortcuts. I enjoyed the whole narrative with the searching in different databases. The intro set the scene and the mood perfectly, and great choices with the keyboard sound, it truly sounded like an old Comodor!
Sadly I lost them after 1212 and I'm open to any tips on how can I continue my search because the safety of the entire space democracy depends on that!
And I also really loved how the environment looked. It was really realistic and retro.
Wow! It took me a minute to realise how the mechanics worked. But in the end, I felt super accomplished by being able to make a star (on the second playthrough). But the deep metaphysical message is what brings this game home to me. I'm still thinking about it even a few minutes after I stopped playing it. Thank you!
Amazing concept! Really simple, but have so much skill expresion. But the best part is the difficulty curve after intruducing a new mechanic the game leaves you enough breathing room to understand that. And right before you start to get bored Boom it intruduces a new mechanic. It's an excelent game always keeping you on your toes.








