Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hatsome

11
Posts
5
Followers
A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

I'm confused in a good way

Finally my skills of spam dropping unrotated tetris blocks comes into play. Really fun spin on the stacking blocks concept. Also the art for the ancient spirit is so sick.

Such a fun interpretation of the jam, would love to have on a portable device a la tamagotchi

Working out how to get long combos with the strings is so fun.

Made it to a 5+ rating! The graphics are amazing and making long spaghetti with plenty of nutrients feels great.

Love the gooey sticky blocks, so satisfying. Cool to play a falling blocks game that uses physics instead of grid movement! Also great sound work.

The polish is unbelievable, so many small details that add to the experience. I did need a few tries before I understood what I needed to, but once I was over that (small) hump it was hard to stop playing!

Really relaxing game that slowly gets frustrating (in a good way) as pieces get trapped at the bottom, really love the art and sound effects!

This is really impressive, all the variations have their own vibe and could've easily been a standalone entry. Forget-ris is haunting, but the fact that some memory returns when you clear lines gives me hope. I kept losing in Vino Veritis in pursuit of a the highest possible score in a single clear. Twotris and Spinblox feel impossible to be decent at, but they made me laugh. The dropping through blocks mechanic in ZigZag was really interesting and made me want to leave holes in just the right shape. Widetris felt claustrophobic despite its horizontal space. And last but not least I feel like I understood maybe 20% of what was going on in Sedem Blokov.

I added the explanation because of your comment, it wasn't there when you initially played it!

Thank you for playing! All the arrows are used to create a closed track, I added an explanation on the games page.