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HeartlessN3ko

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A member registered Apr 02, 2026 · View creator page →

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So I'm working on a RTS city manager game where you run your city normally like crusader kings. But you fight the battles like an RTS.  I think your game map is the perfect field for the RTS part. The thing is you are the commander and you issue orders and the army follows them to the best of their ability. 

I love this game idea, I actually have a really GREAT addition to this game! I'mma DM YOu about it

[REV SHARE] Looking for 2 Pixel Artists (2 ROLES)

Project: MEGA-BYTES (Mobile)

Status: Full GDD complete, development in progress Portfolio: https://heartlessn3ko.github.io/

Creature raising • Auto-battle • Evolution-driven system

ABOUT THE TEAM

We’re Void Works Interactive, a small, focused team building system-driven games.

  • Discord-based workflow
  • Fast iteration
  • Clear direction
  • Goal is to ship, not stall

Currently:

  • Creative Director (systems, design, music)
  • Lead Developer (implementation)

We’re now bringing in 2 artists to define the visual identity.

ROLE 1 — CHARACTER / CREATURE ARTIST

Focus: MEGA-BYTE design system

You will be creating modular creature assets:

  • Base shapes (core silhouettes)
  • Animal components (heads, limbs, tails)
  • Feature overlays (wings, horns, armor, etc.)

Key Requirements:

  • Strong silhouette design
  • Clean, readable forms
  • Ability to design for modular systems (not one-off characters)

This is not just character art. Everything must work across evolution stages and combinations.

ROLE 2 — ENVIRONMENT + UI ARTIST

Focus: game presentation and interface

You will handle:

  • UI (buttons, HUD, menus, icons)
  • Environments (rooms, backgrounds)
  • Props and items
  • Light VFX

Key Requirements:

  • Clarity over detail
  • Strong layout and hierarchy
  • Mobile-first readability

ART STYLE

  • Stylized pixel art
  • Clean and readable (not noisy or over-detailed)
  • Designed for small screen clarity

AI-generated images are used only as direction references. All final assets must be original.

PROJECT STRUCTURE

This is a system-driven game, not a loose concept.

  • Creatures evolve visually based on stats and care
  • Assets are modular and layered
  • UI is built around readability and speed
  • Systems are already defined and ready for execution

HOW WE WORK

  • Discord for communication and planning
  • Fast-paced, production-focused
  • Systems are complete — this is execution phase

COMPENSATION

  • Revenue share (indie project)
  • Defined scope and direction
  • Not an open-ended or experimental build

WHO WE’RE LOOKING FOR

  • Strong pixel art fundamentals
  • Consistent output and reliability
  • Ability to follow direction and deliver within a system

APPLY

Send a DM to get contact info.

Include:

  • Portfolio (pixel work required)
  • Relevant samples for your role
  • Availability

CONCEPT REFERENCES (AI — DIRECTION ONLY)

AI used for concept reference only — not for final assets.

If you’re looking to build something real and actually ship, this is that.