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Hexaae

93
Posts
2
Topics
15
Following
A member registered Jan 12, 2020

Recent community posts

(2 edits)


Icons redone for Monaco'79 -> Riviera'79

(1 edit)

Un peccato che questi consigli siano stati del tutto ignorati, senza alcun update, sigh...

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Please, let player redefine JOY FIRE = JUMP or SWORD FIRE (ATM is == jump). You don't even need to change menu UI in case, you can just add more cycling options: Joystick=off / jump / fire.

(1 edit)

Last two steps to perfection ;-) :

  • engine and other sounds + music (reduce musics to less channels?)
  • fix the Ferrari logo when steering left (using an overimposed bob maybe?)
(2 edits)

Love the smoothness! …if we really wanted to nitpick, we could say that the only slight flaws are in some animations (explosions) that are too fast — maybe doubling the frames persistency at 50 Hz could solve that?

... and no P (pause).

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Yeah, probably... but if final result looks a bit unpleasant I'd change it (or add an option at least)... Would be possible to increase just the speed of road lines to give an illusion of more speed and compensate the side effect of the new better framerate?

EDIT: just made a simple experiment and set YT video gameplay to 1.50x speed and it looks definitely better (sense of speed)

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Maybe it's just the new smoothness / road stripes speed, but the final sensation is 133mph+ looks still a bit slow...

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... make it a little bit faster! ;)

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Fire & Ice, a smooth (even AGA is 25Hz) version with widescreen support would be great...

👍🏻 ... uh, and why not also a background rain sound in the storm location(s)?

What about adding screen shaking when bombs explode?

Possible enhancements: add an extra anim when bouncing over baddies/springs. Always found ugly the original rebounce minimal effect (same sprite with stiff, straight feet, without a proper bounce anim and just a so and so vertical movement over bounced objects...)

SWIV 60fps would be great too

(2 edits)

Ignore Defender: for unknown reasons the ZIP gets deleted as a false positive, but if you download it (temporary disable Defender) and just extract the files with 7zip, BandiZIP, NanaZip... then re-enable Defender and analyze the extracted files... well, it will report 0 threats.

MS has a report false positive form: Submit a file for malware analysis - Microsoft Security Intelligence

I agree. This game really looks like it was designed to have parallax backgrounds!

(7 edits)

What's wrong with last playable beta (2.0 Beta 2, 23 March 2026)? Runs perfectly fine at 50Hz (ok, enemies run at 25Hz), and added cool multidirectional nice-looking smooth parallax.

(5 edits)

"The Xenon 2 - Recoded" by mcgeezer? I 'm afraid is abandoned... and scrolling wasn't really smoothed out, just better framerate in the demo AFAICR

(3 edits)

SCANLINES
I've created a scanline+geometry profile for this game (Reshade).
All-in-one package: RuffScanlinesReShade.zip
Access Reshade with CTRL+HOME, and load the "Ruff 'n' Tumble scanlines" profile!

What about Xenon2 Megablast? Always had jerky scrolling and poor framerate...

No plans for a deluxe edition with platforms and enemies moving smoothly?

Would be possible an ULA 64 colors edition for the ZX?

a) COMPLETE (thank you!)

Still a last effort for b too please... ;-)

(1 edit)

Key bindings work fine now! Thank you. Please, improve the last 2 things: 

  • a) don't make player jump continuously while keeping Jump button pressed (many false unwanted jumps) 
  • b) let us change from main menu Joystick: Off/Fire/Jump (ATM the only option is fire button = jump) 

Probably compressed with an archiver not supporting code pages then...

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Did you try with BandiZip? It should support all codesets correctly, if this is the issue...

(13 edits)

BUG (1.2): while playing 1. Pause the game, 2. quit to Main Menu, 3. press a key and select R to Redefine keys. Game will accept no input and you'll be stuck... Same after game over.

Redefine keys does work only on first load.

May I also suggest QoL improvements for controls?
a) Avoid player repeated jumps just keeping JUMP button pressed: consecutive jumps should be allowed only after button (re)press, not by keeping JUMP pressed continuously or just too long. 
I often end up jumping two or three times just because I hold the jump button down for too long. 
b) let player redefine JOY FIRE = JUMP or SWORD FIRE (ATM is == jump). No need to change menu UI, you can just add more options: Joystick=off, fire, jump.

Amazing! 

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Please can you add correct screen initialization?

When launched from non basic low-res PAL (e.g. from WinUAE+P96) won't correctly open game screen.

(I know there are workarounds like using JST EXECUTE... etc. but a game code fix would be better ;))

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🪚 Workbench Coloricons for your game: 

2babHexIcons.lha

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Amazing work! Such a high quality game...

Just one thing: I have to move VBR back to $0 before I run the game or I get no sound... Would be great if you could fix also this little detail.

Is it using AGS 3.6.0+ ? Will allow Unicode support for unofficial translations?

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Very nice edition! What about a player recolor like this?

...and adding option for 4-infinite lives?

Not a bad idea, actually...

Make a series with new mechanics and more Robin adventures! :)

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Amazing! ❤️
Playing on Denise emulator...
REQUEST: please, can you add a P - Pause button?

Great work!
0.93 will also have music + sfx option, right? 😉

Runs much faster than Outrun Amiga Edition and has music + sfx! 👍🏻
Hope final AGA ver will have EVERYTHING without stripped out gfx/colors...

(6 edits)

Ah, sorry was introduced by the Deluxe version under MAME... ;)
Other minor things: in game ESC should ask you "Do you want to quit? Y/N", and would be great if it would save hi-scores.

I made a drawer ColorIcon for it: English Amiga Board - View Single Post - Outrun AGA

(1 edit)

👍🏻👍🏻👍🏻

Request: make the car slow down on Game Over (like the arcade) instead of sudden stop on time out.

Per curiosità sto facendo varie prove... e anche Paint.NET fa un ottimo lavoro: salvando in PNG si può specificare il livello di pixel-dithering.
Esempio su Cyberpunk-2077-RTX-screenshot2-1.jpg (3840×2160) 

Dithering con Paint.NET (immagine pre-convertita 640x360 per mantenere aspect ratio):