Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heyth

8
Posts
2
Followers
2
Following
A member registered Oct 10, 2018 · View creator page →

Creator of

Recent community posts

Like I said in the review: the keybinding is only a problem for AZERTY keyboards *and* it's customizable - something a lot of small indie games don't have

Honestly, you did an amazing job and the quality of Gambleborn is genuinely inspiring

I played for hours now and realised I left a rating but not a comment and I might as well

The aesthetic rules, the soundtrack is amazing and the gameplay is EXTREMELY addicting. 
The synergies and items reminds me a lot of The Binding of Isaac in term of how crazy the game allow you to be.

For example
My last run blessed me with the sticker "What's In The Bag" - my immediate favourite for a reason visible in the next picture :


It took the game 3 entire, fully recorded, minutes to complete the animation of loading each bullet

Perfect game, nothing to change

Thanks !
(ngl, Kenney's assets/sprites really help a lot KJSDQLDSKJLQJKL)

Hi there, thanks for the comment !
I must admit, when I started to design the game, I had the idea to put spikes/pits that would reset the level if touched but in the end I preferred to go with a more "just a peaceful puzzle game" :D

The retro vibe is PERFECT : the music, the assets, the 8-direction aiming. Really, you did an amazing job and I hope you'll be okay for your slight burn-out

The perfect game to oppose my perfectionism to my love of high scores LMAO ! The game is REALLY fun in a way I wouldn't have anticipated !

Really cute ! The platforming mechanics with both the weight/size and the wind are really nice ! I got myself soft-locking in the first level (shrunk too much) and I reloaded the entire page but "R" actually reset the level (a really nice touch by the way but I'm not sure it's said in game).

Honestly, a simple but solid proof of concept. I think a progression system/deckbuilding mechanic (like the dev talked about in another answer) could easily place this game in the "Flash/In browser Games that you play for hours without realizing" category !