Love what I've seen of the system. Curious to know if you have drafts of the playbooks floating around. I want to give it a playtest but my friends very much like to create their own characters!
I would also recommend the ttrpg CAIN to draw some inspo from. Its an entirely different genre about super powered monster hunters but the way it handles things like conditions/injuries and the constantly escalating tension mechanic are quite unique - it feels like the "big villain" (in Cain's case evil spirits) has a long buildup with several encounters before the final confrontation where they pull out all of their best toys and best powers. This plus the Doom mechanic I think are a good match for taking down arch super villains.
hhalfling
Recent community posts
Here's my initial thoughts/review
It's clearly a Dungeon World hack evolved into a much looser take on a genre mashup of titles like F.E.A.R. and Metal Gear - a world of government conspiracies and exploitation of superhuman mercenaries. Character gen is brief, accessible and unrestrictive. The presentation is really clean and to the point. I think I'd prefer a bit more elaboration on moves and mechanics as this seems pretty loose. Something like a CQC move, a Fire Under Pressure, a Silent Takedown, a Negotiate Under Fire, a Persuade the Civvie. Stuff like that would assist in guiding people in line with genre conventions. The trait system can also seem a little basic (lots of flat modifiers or 1 use items...) and more gear would be cool. Overall I think it'd be great for a oneshot but a protracted campaign might look to other pbta games to steal some mechanics for this game. (And not the other way round). Overall great game,