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Hinsdale Days

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A member registered Dec 15, 2025 · View creator page →

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You need to have 11 in one of your stats and to find them at Briarwood at night

Fixed, was just a stupid bug where I made Priya appear too early. Check the new Itch file and it's fine.

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Thanks! I'll check the Priya thing, that's a bug if it's acting like that. I'll double check to make sure there isn't any overlap too with other things being active, and if so, I'll write here about what variables you need to disable on the Debug menu.

I totally forgot about updating the Lucid Dream passages. Maybe I'll just leave them as uncaged, so that the player can dream of what could have been :)

Should be fixed now, thanks!

Should be fixed now, thanks!

Thanks! Fixed, will be right in the next hotfix

Aha, I messed up there! It shuffles you out of the Red House instead of sending you back like it's supposed to.

Off the top of my head, the only way to get it to reset is to go back to the Red House, then exit normally, which runs the code to reset the UI back to normal. You can just cheat and go to Settings --> Debug and change the day (dayOfWeek -- put it to 5, Friday, or 6, which isSaturday) and time (timeBlock to 4, which is night). Re-enter Red House, then leave. I'll fix this in the next update. Thanks!

Thanks for the heads up! I'll fix that sometime today or tomorrow.

Hi, I'm putting a new update for the game out soon (maybe today or tomorrow). May fix it, but you can also just unlock the portrait switch from the very start that way and adjust it easily.

I'd recommend just playing it on Itch's web browser. I have no idea if you can run it on your phone easily or not, I've only tested it on actual computers.

Hi there, the game isn't dead, I'm just holding off on major content updates. Still doing small tinkering and updates as I find inspiration/energy for it.

Hi there, no more future Emi updates are coming.

The closest thing to the ending you describe is the "good ending" (I think I called it Golden Path or something, can't remember what it's described as in-game) for one of her 7 endings. It's a souped-up version of her original personality, basically.

That one, if I recall correctly, comes after losing by either her suspicion going too high or your resistance bottoming out. 

Nope, no SAO girls required. There are a few Easter eggs in an ending or two if you do SAO stuff but it's not required.

Hi, I'll take a look at that later, thanks. Sometimes the issue is as simple as the host I use (gitgud) being slow/unresponsive. I'll take a look sometime and see if there's any defective code on top of that.

Hi there, I talk about this in pretty great detail in the #ai-image-prompts channel of the Discord. You can join here: https://discord.gg/vcBG244DzC

In short: I use Illustrious (Wai, v17) via ComfyUI for the anime images and then Wan 2.6 for some light editing, and a combination of a bunch of models for the IRL ones (sometimes Z-Image Turbo via ComyUI, other times GPT-2, other times Seedream v5, sometimes Nano Banana 2 via third-party cloud services).

I share my LoRA (Illustrious) on the Discord to recreate the style, along with my prompts + some suggestions on best models to use.

After you totally finish Fiona's first path (when the UI changes, etc...), start a NG+. Go to the greenhouse and start the revenge storyline there. I can't remember if it's initiated automatically or if you need to do the normal Fiona meeting stuff (helping at greenhouse, having high botany, etc) first.

Week in captivity requires you to be in Julia's apartment for like a week straight

Looper needs three or four NG+ loops I think

True Fiona ending = her very long initial path. You need to play through her entire romance, then 'confess' your romance with the other 6 girls (you need to get to about mid-way through each of their paths) to Fiona, which then initiates her ending

And yes shield/police car are from Fiona revenge path.

(Note: I didn't expect people to actually grind/get all mementos! So it's not build for any sort of optimization!)

Glad you enjoyed Abby's ending! I wanted to do something like that for Emi, but I almost tapped out and deleted the entire code from my hard drive while working on the Abby ending. It was unbelievably arduous to write with how many paths it took, and I was quite sick of it by the end.  So, sorry -- you aren't getting another super long chose-your-own-adventure-style ending for another girl (unless I significantly abbreviate it).

And no need for Patreon -- I shut off all donations or paid tiers, I have no desire to make money off of this game!

I have no idea what you mean -- do you mean Autosave? Just save it normally through the Save menu. You can export it from there too.

Sorry about that! All fixed now. Download again.

Check in Settings if you're using Local or Web images. Sometimes the web host I use goes down, if you're using web. Local should work fine is the index.html is in the same folder holding /img/ bit admittedly I've never tested this on Linux.

Thanks, I'll fix this with the next mini update

Do you do have the issue now? Probably hosting

Right now most of them are tracked in the milestones in your room. You can go into the game file and view them all (on the Story JavaScript section).


I don't have a definitive list of them all yet because I'm still adding new content as I get new ideas. Someday when I run out of ideas or get too burned out to keep working on the game, I'll put together a fairly definitive guide (or, much preferably, edit/correct a guide that someone else writes!)

Hi there, that's a whole lot. 

In short I may add some new content to old stories, but probably not much. I am adding endings to some characters (the big Abby ending coming in a few weeks probably, for example), but I don't think I'll add new scenes/photos to what's already been done. 

For the specific types of content you want: the AI model I use can't do pegging. If I find a good LoRA that can produce it then I may start adding more. But it's not something I'm personally super interested in so I haven't put in a ton of effort into it. 

For threesomes, the answer is entirely technical. It is notoriously extremely difficult to generate an image with two girls with consistent/specific characteristics within the same image. It's possible, but takes much, much more work and effort than a solo image or a scene with with a faceless man. 

I'll check the filenames too, thanks! I may have some mix-ups in there.

All of the recipes are in the Advanced Help section of the game.

The Sabrina/chastity belt thing was just meant to be dirty talk, but I may add a photo or two in the future with that, as it's not difficult to make female chastity belt photos in the image model I use.

And for inventory: it'd break the game if I let you port over items from one loop to the other, as a lot of items (I'm specifically thinking of Emi's hypnosis tracks) would break the quest/progression order. 

Not quite sure how this happened! I'm fixing it now. Should be fixed by the time you read this.

Hi there,

In the typical game, you get it by taking the 'Elixir of True Sight' (Or something like that, I can't remember the exact name). You can get it by having: 1) A high botany skill (something like 50 or 75), 2) Hacking the recipe from Fiona's laptop, 3) Cultivating rare plants in the greenhouse after you have a high botany skill.

After that you can craft the potion in the greenhouse. It'll only change headshots though. The other images (like with Fiona's revenge path, that have dual IRL + anime pairs) are automatically visible even if you don't have the potion.

Hey, not sure about the OneDrive thing. The game is meant to be played in the same directory (probably a local, not cloud, folder) that the index.html file is in. If you just put it on your C:/ or whatever it should work fine. I've never tested it in a cloud folder (Gdrive/ OneDrive / iCloud / etc).


And thank you for the reminder about the hacked photos -- forgot to fix that last time I got the bug report! I'll work on that later today/tomorrow. Should be an easy enough fix.

Try again! It should work now.

If it still is bonking out, try this direct link to the HTML game file (Put it in the same folder that holds /img/)


https://mega.nz/file/vRVGmCxT#-NaOwHCrBRw1o-zzc-BcYKktQzLCi45dTcsvKGHbgUk

Hi, try again with the new file. Fixed this an hour or so ago.

You have to finish it entirely -- you'll know when it happens (a dramatic UI change happens, after the green door event). Then go through a day and start New Game Plus (the option to clean up in Fiona's room in her endgame). You can then start it in the afternoon in the greenhouse in your new game+.

And yes you have to be the victim throughout the entire arc that's required. No revenge without a thing to get revenge over!


.....or just download this "dummy save" that lets you access the new content with basically no friction -- you have a lot of money and your skills needed for the new content are already maxed out: https://mega.nz/file/vc8QyADb#s-zlbYJjjB7gu9K2vfLxfhe6Pkt1r1PZjCyXY10QLos

(Click Load, not Import, for this)

Hi there, right now the only requirement for Maya's CreatorHub opportunity to trigger is for you to have at least 3 hints about it. I'm changing it to 2 in the next release.

You may have missed a hint that takes place on her stream.
After you have 3 hints, you can find her at the Gaming Club Room at her normal scheduled time and initiate the quest.

You need to get the quest from them to do the level 2 installation track. A yellow (!) will appear when Emi is in the right persona and at the right time/location. Then you can craft the track

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Strange! I'll look into it. 


I just used my phone for saving every which way in the browser and couldn't get that error

All of the recipe locations are in the advanced help section

(Do the 2 stamina library study action overnight)

Thanks, I capitalized "Emi" in the filename, when it should be "emi". Will be fixed in the next update.

Can you let me know which pictures aren't loading? Will fix those in the next update. I know the Charlotte level 3 was bugging, that will be fixed in the next update.

Yes the track synthesis is heavy on Javascript that may not work on phones. I'll make a bypass button in a future update so it just takes you to the Track Summary instead of doing the whole synthesis process.

I just assume that the game will not work when you download and unzip it-- I've done no testing of the downloaded mobile verison. The photos should work fine when you play it within the Itch.io browser (I've tested it and the images load fine there).