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HlebLegendarny

22
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A member registered Jan 15, 2024 · View creator page →

Creator of

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Thanks! I’m happy that you gave me a clearer vision of what the game is :) At first, I categorized it as an arcade, but “time-killer” suits it much better! And I’ve added an explanation to the itch.io page of the game. After the jam, I’m considering adding it in‑game as well :)

Thank you! I’m glad that you enjoyed my prototype :)

Ha-ha-ha! Thanks XD But unfortunately, there’s no narrative explanation of where the pineapples come from :( Hope one day a red square will tell me. He definitely knows more about them!

And personally, I’m proud of my chosen art style for a prototype – thank you for the warm words about it <3 It’s a bunch of Placeholder Textures (a Godot thingy) which I modulate with a shader material. (I completely forgot that this property is already implemented in sprite objects… yeah.)

Quite a nice idea! Thank you :)

The follow-up on the theme involves two mechanics: raising “difficulty” – the more you score, the more pineapples spawn – and the “overload” mechanic – the more you catch, the slower you get. This is my view of a chain reaction, but as I check some games, like Sparkfall, there are plenty of clearer implementations of the theme’s idea!

And I’ll work on audio when I’ve completely healed from my cold. Yeah, it is one of the criteria of the jam, but unfortunately I had no time to implement it :(

I am flattered by the amount of things you noticed! Thanks for the review :)

Let’s share our scores! :D

Thank you! I actually planned to include mechanics like bridge cooldowns, different fruit types with unique effects, and a “cooling down” system for missed fruits (like reducing the missed count by 1 every 5 seconds), and, of course, actual assets and not silent with shader-ed placeholders XD. Also, you were supposed to score points only by throwing fruits from the bridges. Unfortunately, I caught a cold right at the start of the jam, so I had to focus on recovering rather than developing. :( But I’m so glad to hear that you enjoyed the prototype! :D

)There are different endings too! But… They’re hardcoded as text ’cuz of many reasons the main one is TIME of course :P So… Good luck to receive all three of them!)

I was completely lost at first, but the feeling of gradually applying hints one by one was something else. Thank you, I had fun playing this :3

Thank you! The boss was in a small room for one simple reason: I didn’t have time to give him a proper, decent office like I’d originally planned. It’s sad, of course, but better than cutting it out completely!

)Thanks you so much for this asset!)

)Thanks!)

)And it should capture cursor in center of screen + reveal cursor after 5 sec. With web game it captures on button I dunno why…)

)It’s because I didn’t know how to implement turn-based system(now I know but whatever. It is what it is))

)Nunchaku are the best. RIP old folks :3)

)XD Funny game, but I almost found my way out of map. Anyway pretty cool tho!)

)Thank you!)

)Thank you!)

)Sure, but not in the near future. Exams :’)

Hello! Is it possible to use or mention an alcohol in game?