Thanks! I’m happy that you gave me a clearer vision of what the game is :) At first, I categorized it as an arcade, but “time-killer” suits it much better! And I’ve added an explanation to the itch.io page of the game. After the jam, I’m considering adding it in‑game as well :)
HlebLegendarny
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Quite a nice idea! Thank you :)
The follow-up on the theme involves two mechanics: raising “difficulty” – the more you score, the more pineapples spawn – and the “overload” mechanic – the more you catch, the slower you get. This is my view of a chain reaction, but as I check some games, like Sparkfall, there are plenty of clearer implementations of the theme’s idea!
And I’ll work on audio when I’ve completely healed from my cold. Yeah, it is one of the criteria of the jam, but unfortunately I had no time to implement it :(
I am flattered by the amount of things you noticed! Thanks for the review :)
Thank you! I actually planned to include mechanics like bridge cooldowns, different fruit types with unique effects, and a “cooling down” system for missed fruits (like reducing the missed count by 1 every 5 seconds), and, of course, actual assets and not silent with shader-ed placeholders XD. Also, you were supposed to score points only by throwing fruits from the bridges. Unfortunately, I caught a cold right at the start of the jam, so I had to focus on recovering rather than developing. :( But I’m so glad to hear that you enjoyed the prototype! :D



Let’s share our scores! :D