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howiedee

11
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A member registered May 16, 2025

Recent community posts

Just read this again and picked up the point about it being a map issue. Will keep an eye out for the update and give it a try. Thanks.

Ok mate. Do you need me to provide my more info ? Happy to. Like is said, the mod is an integral part of my playthrough so happy to put up with some stuttering.

Hey mate. Love this mod and use it across all my save games. I have discovered an issue with the mod (1.0.0.2) on Witcombe Park map. I noticed that when moving the player or a vehicle i would get a stutter every 1 or 2 seconds. I have solid 60-85 FPS. 

Did a few tests and saw this error message repeating hundreds of times in my log file:


LUA call stack:

  =[C]:-1 setColorGradingSettings

  =dataS/scripts/environment/Lighting.lua:265 setDayTime

  =dataS/scripts/environment/Environment.lua:398 update

  =dataS/scripts/utils/Utils.lua:690 

  =dataS/scripts/BaseMission.lua:1090 update

  =dataS/scripts/FSBaseMission.lua:1921 update

  =dataS/scripts/utils/Utils.lua:690 

  =dataS/scripts/utils/Utils.lua:690 

  =dataS/scripts/utils/Utils.lua:690 

  =dataS/scripts/utils/Utils.lua:690 

  =dataS/scripts/mission00.lua:684 update

  =C:/Users/hcdic/OneDrive/Documents/My Games/FarmingSimulator2025/mods/Witcombe Park 2.0/FS25_GrazingPasture/scripts/PastureFeedOverride.lua:20418 

  =dataS/scripts/main.lua:1262 update

2026-08-06 16:50:33.406 Warning (script): 'setColorGradingSettings': Argument 1 has wrong type. Expected: String. Actual: Nil

  D:\auto_builder\cache\svn\2d2a65c0d518ba7774e3915e15212873\src\base\scripting\lua\LuauScriptSystem.cpp (1125): expectedType == Value::VoidType || expectedType == Value::ClassType2026-08-06 16:50:33.406 

Script error: 'setColorGradingSettings': Argument 1 has wrong type. Expected: String. Actual: Nil


I disabled Grazing Pastures and no more stuttering. 


Grazing Pastures is such an integral part of my playthroughs that i'm happy to put up with it for the moment but wanted to make you aware. 


Thanks

Really useful mod.

Did anyone work out how to get straw in ? 

Genius !!! Looking forward to testing this. Thanks

Did a quick test on Back Country (RGC map) using their bulk and liquid barges. Put the transfer silo on a dock (FS Miners) and the boats recognise the loading points - hatches on the bulk barge even open automatically. So, you can transfer from the silo to a boat. Doesn't recognise the ability to unload from the boat back to a silo. Still cool for my map - I have a sell point in the river so can bulk load the boats and then take it up river to sell. The RGC grain (bulk) barge has 2 compartments - i was able to fill both compartments with different materials (sand and woodchips). 

Thought i'd let you know. Great mod. Thanks for sharing. Currently installing a simple rail line in Back Country using the ZCA mods so looking forward to incoporating this into a logging / mining setting. 

Hey mate. This looks great. I assume i could also use this positioning next to water to fill barges etc ? Thinking Back Country - not sure the existing transfer silo is multifruit or multi liquid so this would be really useful. Will give it a try this evening. 

Tried it and it works like a dream. Thanks buddy. 

The tarp fix fixed it. Just downloading latest fix and will test it now. 

I love this combination, This is my go to workhorse truck in FS25 on Back Country map. Must have about 15 in my fleet. 

I have an issue where, when is try and load the AR bed from a conveyor it won't load into the bed - like it doesn't recognise it. 

 Load it from silos and I can load from a conveyor into other trucks. Odd one. 

Not a biggy but wanted to flag it.