I absolutely love the aesthetic of the game. You nailed it! The game is also fun to play. Great job!
Hutchkey
Creator of
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Nice twist on Flappy Bird. I agree with others who have mentioned a final score after you die. I also think maybe limiting the amount of bullets that can be on screen so you can't fire nonstop would be good for balancing. That or giving enemies patterns to move around.
But given the time constraint of the jam, you did well with the concept! Good job!
I like the idea a lot. Trying to escape the elevator before it crashes is a great setup.
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I may have been doing something wrong, but I could not figure out how to stop it. I found the key, but I couldn't get it to work in the slot on the ceiling. The key also stayed very low. It moved around with me, but I wasn't sure if I actually picked it up or not. Am I missing a step somewhere?
Either way, congrats on making it through the game jam! I think you crafted a nice atmosphere, and the concept is really cool!
Lots of fun. When I first shot an enemy, I laughed at the sound and amount of blood. The juice in this game is very satisfying, and the explosion when the player dies is awesome. I love the guitar tracks and I think they would fit greatly during the gameplay. Would make those 30 seconds feel like the intense spree they are meant to be! Great job!
Yes, thank you. I have a fix ready to go for that once the jam concludes. I really appreciate the kind words. I think this game could benefit from gamepad controls rather than keyboard. That or some sort of mouse controls. The keyboard does make navigation a bit challenging. I appreciate the feedback!



