Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hwhiteg

9
Posts
A member registered 46 days ago · View creator page →

Creator of

Recent community posts

Context is lacking for being able to make meaningful choices, as it seems the player is learning about their character on a first play-through. I felt like the game needed an additional decision step for depth.

The ideas were cool and the conflicts between the characters held weight, but the amount of choices to be made was lacking and limited the possible impact on the story from the player.

I thought it was very good. Every decision feels very meaningful and logical in their effects towards changing the story. I like how some decisions, like the rope, did slow down the entire progression of the story.

I don't think there is a way to play this game because it has not been formatted correctly in the submission itself. There's no option to make the window of the game bigger to see the content.

I like the Halloween themes and I also like that the choices do feel meaningful in an exploration sense, though a central goal was not obvious nor necessarily needed for the atmosphere.

Some information may be lacking to effectively play, such as card damage and the contradictory order of turn actions.

The tokens are vague in how much they can be used. Accusing is also left too vague as you will know what someone's target is based on their turn unless they use a token. It is also currently impossible to win if someone else gets the full set of your target. Maybe a mechanic  that changes your target mid-game could be implemented?

The rules are somewhat difficult to understand, but once understood, the game has a clear vision.

One aspect that could be improved is lowering the total points required to win, as the available points in the game make the current rules require nearly half of the entire deck's points to win.