Context is lacking for being able to make meaningful choices, as it seems the player is learning about their character on a first play-through. I felt like the game needed an additional decision step for depth.

hwhiteg
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The tokens are vague in how much they can be used. Accusing is also left too vague as you will know what someone's target is based on their turn unless they use a token. It is also currently impossible to win if someone else gets the full set of your target. Maybe a mechanic that changes your target mid-game could be implemented?

