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Hyphysaurus

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A member registered Jan 25, 2026 · View creator page →

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Thanks for this excellent feedback. I definitely recognize your point about the sterility and soullessness of the AI. It does give off that "slop" energy. I definitely see how trying to "polish" with AI can actually do the opposite at times. I'm committed to learning more about programming and art design so I can depend on the tech less and showcase my own art and skill. Thank you!

Thank you!

This is excellent feedback! Thank you! I agree with you wholeheartedly and have seen the random keys (A/D to spin) and a bunch of others...the UI is definitely overwhelming and wasn't working well for me on mobile.  Great points on the AI usage. I'm committed to learning more about the fundamentals (taking CS50) and other purchased courses frome gamedev.tv and independent creators so I can support the scene and develop my own skills and overall workflow. 

thank you for this feedback. I would agree with you in the regard that the use of AI for art is a major crutch for me and not at all what a finished, publishable piece should look like. I strive to support independent developers and artists where possible and intend to always credit where necessary.


I think moving forward, I would benefit from spending a lot more time learning more of the concrete steps in the art and coding process as well so as to not cut corners and really create a more meaningful product

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I apologize if my previous comment sounded rude. I do agree with you that ai usage is more limiting than it is useful, however, for my specific situation, I found its usage helpful considering I’ve been balancing several other projects in addition with my personal work. I understand this is a pretty poor excuse and not the best showcase of skill, and I do agree that learning and honing each craft is critical and important, as well as respecting the legacy of those who have been doing this since long before AI. Even so, I want to keep this post up anyway and am open to being DQed so long as I’m able to at least start my personal game dev journey somewhere.

Very fun! Took me a few seconds to find the circle but it clicked. The feedback from successfully highlighting the circle is very rewarding! Would revisit!

Understandable! I am new to game development and did rely on a ton of AI to assist me with the coding. I understand if this were to disqualify me from the jam itself - my goal was to COMPLETE a project (as I have  many sitting half-baked). My goal as a developer is to decrease my dependence on AI and provide better games! 

https://hyphysaurus.itch.io/koma-super-spinning-top

https://hyphysaurus.itch.io/koma-super-spinning-top

https://hyphysaurus.itch.io/koma-super-spinning-top

https://hyphysaurus.itch.io/koma-super-spinning-top

I had fun playing this! Music is awesome, top down approach works and the theme "spin to win" really feels alive here. The audio tracks had some dope basslines. I would like to see a bit more stakes, perhaps a balancing meter so you have to maintain equilibrium or perhaps a higher difficulty?

Glows: Love the art, love the idea! Combining monastic chants with marshmallow resting is top tier creativity! I would have never imagined both in a sentence together.

Grows: I was a bit confused on what to actually do, I couldn't tell if the marshmallow itself was being roasted or burnt... I think I needed a visual cue to represent when it had burnt.

I love the creative theme. Popping balloons in a multiplayer arena reminds me a lot of old school Mario Kart and that's a great vibe! The movement does feel sluggish and slow, and since I'm playing alone, I noticed none of the other roombas seemed to move...so I'm unsure if I was doing something wrong with the set up or some other factor. Would love to see some speed boosts or power ups, and general movement polishing!

I love the creative theme. Popping balloons in a multiplayer arena reminds me a lot of old school Mario Kart and that's a great vibe! The movement does feel sluggish and slow, and since I'm playing alone, I noticed none of the other roombas seemed to move...so I'm unsure if I was doing something wrong with the set up or some other factor. Would love to see some speed boosts or power ups, and general movement polishing!

Thank you for the feedback! This is very helpful since I do want to continue iterating! Cleaner UX and HUD as well as music variation noted! I did try to go for OVER THE TOP anime battle sound :)

I love the artwork and the diegetic design of the map / hints guiding the player. I had to reread the directions a few times to make sure I understood the objectives which became pretty clear once I spun into enemies and converted them into my army. The game itself is challenging! Music fits neatly. Going to give it a few more go's and try to win - I could see a potential level 2 zone, perhaps a "Corporate Retreat" map where everyone is forced to go on vacation lol. 

Love the art direction, reminds me of Cel Damage, a game I definitely miss. The weapons are fun and enemies felt intelligent, it was challenging! Can't wait to see more!

Thank you so much for your kind words! Beyblade is one hundred percent the vibe!

Would love to see this! Perhaps some stationary cannons? I love the water faction creatures too.