Our incorporation of momentum was a little cryptic, I admit. The blue arrows on the ship overlay show you what speed you're going; more arrows = more speed. If you take damage, you loose speed and it takes a while to gain back. So, the momentum idea was that keeping enemies and icebergs at bay meant reaching the end faster.
I-Vostok-I
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A member registered Dec 13, 2025
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The Penguin's voyage just got a whole lot more dangerous.
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For the sea model, I wrote a shader that just generates/samples some pseudo-random noise; It was absolute hell trying to sync it with the CPU side of things so that the ship's buoyancy responded correctly. Unfortunately, the web export kinda messes with the sync in some places (level 5 especially), but it's not game-breaking.
We didn't have much time to play-test, since the scope was quite big, so that's the reason for all the rough edges. It's a shame you don't like the sealions, though; they were one of my favourite parts.
S.O.C.S. (Space Otter Courier Service) jam comments · Posted in S.O.C.S. (Space Otter Courier Service) jam comments
Welcome to the Dungeon!!! (please mind the stairs...) jam comments · Posted in Welcome to the Dungeon!!! (please mind the stairs...) jam comments
