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I-Vostok-I

7
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A member registered Dec 13, 2025

Creator of

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Our incorporation of momentum was a little cryptic, I admit. The blue arrows on the ship overlay show you what speed you're going; more arrows = more speed. If you take damage, you loose speed and it takes a while to gain back. So, the momentum idea was that keeping enemies and icebergs at bay meant reaching the end faster.

For the sea model, I wrote a shader that just generates/samples some pseudo-random noise; It was absolute hell trying to sync it with the CPU side of things so that the ship's buoyancy responded correctly. Unfortunately, the web export kinda messes with the sync in some places (level 5 especially), but it's not game-breaking.

We didn't have much time to play-test, since the scope was quite big, so that's the reason for all the rough edges. It's a shame you don't like the sealions, though; they were one of my favourite parts.

This was fun. Great use of the theme.

I really enjoyed this. Great little game.

Thank you. You should be able to press 'Tab' to lock the mouse.

Reminds me of a web game from years back where you had to shoot a cat out of a cannon. Really awesome game!

Yea, in hindsight, I wish we'd added a downloadable version as well. The web export has a couple of minor differences, and the worst of them is the lag every time a new particle effect is loaded for the first time.