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ice-creeeeam

10
Posts
A member registered 10 days ago · View creator page →

Creator of

Recent community posts

I'm really sorry about that !— I found the issue was in my compression method, and it's now been fixed. Thanks so much for your feedback !!❤

Sorry you couldn't get into it properly! That loading issue is fixed now — the assets are heavily optimized (the package went from 78MB to under 20MB) and the game auto-scales to any window, so monsters and cards should show up right away. A much more stable build is live now — would love to hear if it works on your end! Thanks for giving it a shot!

Thank you so much for taking the time to play it — and I'm really glad the game itself was fun despite the issues! Both problems you ran into are now fixed: the game auto-scales to fit any window (so no more overflow on PC), and the assets are heavily optimized so images load properly on tablets too!

Thank you for the thoughtful feedback and the screenshot — that's really helpful !

Thank you so much! Reading your review honestly made my day — it truly means a lot! I'm really glad the dual-theme concept came through clearly. And yes, I actually broke down Slay the Spire's systems and built the game following its design logic — you spotted that so precisely, I'm genuinely impressed! The fact that you noticed all of this tells me my design intentions really landed, and that makes me really happy. I put my heart into designing and building this game, and getting this kind of recognition makes it all feel worthwhile~~

Thanks so much for the kind words! Both issues you hit are fixed now: the audio (much smaller package + audio now loads on demand) and the glitched card UI (the game now auto-scales to fit any window, so nothing gets clipped). The full-screen view should match the screenshots much more closely now too. Hope the stable build treats you better — and thanks for playing today!

Thanks for the detailed suggestions — they really helped! I've applied two of them: the assets are now heavily optimized (the package dropped from 78MB to under 20MB), and I implemented progressive preloading so audio only loads when needed. I also re-verified every asset path and reference. The fix is live now — I hope everything loads properly on your end this time! Really appreciate you coming back to play it. I also played your game, and I loved it~

Thanks! And you're exactly right — the boss, like every guest, judges all three flavors (Spicy/Sour/Sweet) against its target. Going too heavy on one flavor pushes you out of the Perfect/Good range and you lose hearts.

Thanks so much for the kind words — really happy you enjoyed the strategy and concept! And thanks for flagging the image loading issue: it's fixed now in an optimized build~

I'll check the audio problems. Really appreciate the suggestions and the nice words! Your comments are spot-on and super helpful — they made me notice these issues. Thanks a lot!!

I spent a lot of time thinking about how to combine the two themes, so your kind words really made my day! That said, you're right — the difficulty is indeed a bit high. I should have added different difficulty options; that's something I overlooked. Thanks so much for playing!  ^-^