Hmm great writeup but I'm using a Gen 1 2i2 with a very simple driver from 2020 that doesn't have any of the features you mentioned haha. I believe I was fine using it for quite a while with the windows driver but then I started having issues with horrible latency in my DAW which is why I installed the Focusrite driver back in 2020 and that fixed my problem so now I'm a bit stuck between both fixes. I may give what you suggest a try anyway and see if my DAW struggles again, perhaps the windows driver has caught up in the past 6 years!
icecreamlorry
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Hey guys I am also using a Focusrite with a SM-5S and also had such bad input lag the game was unplayable. I switched to a USB lapel mic I had lying around and the game instantly became playable, I think unfortunately the Focusrite just adds too much input latency for a game like this sadly! One way to help resolve it would be for the dev to add a latency adjustment slider so you can push the samples of your recording back in time by a fixed quantity if you know you have input latency. Rhythm games often have an input latency adjustment tutorial for things like this.
Oh nooo I'm really sorry! looks like one of the codes was wrong, we rushed some of that last minute, I thought I had double checked it all. I'll try and upload a fixed version at some point this week if I get a chance. Thanks for making a video though that's really cool! Appreciate your time :D
Any other ideas for improvements we'd be interested to hear your thoughts :)
