Thanks! Here's the short version of both.
Your first hour (current alpha): you start in a valley with 20 coins and a 25 kg carry limit, alone with a dog or an old pack horse, or with friends. You gather wood, stone, fibre and berries. You make crude tools, light a fire, put up a shelter, and hunt or fish. Then you sell to villagers: there's no fixed trader, so any villager can buy what you have. The goal of the first hour is simple: don't go hungry, get a roof, and earn your first coins.
The villagers think for themselves: nobody follows a script. Every villager weighs what's best for themselves, their family and their village, then acts on it:
Work: they choose jobs by what pays best.
Pay: they turn down your job offer if the wage isn't worth it, and tell you what they would accept.
Risk: a hunter weighs the chance of getting hurt before going after a bear.
Settling: they found their own villages and build huts, and paths appear where people actually walk.
Family: they marry, and newcomers arrive looking for work and a home.
Your friends and companions have the same free will. They help because it benefits them, not because they're told to.
How it connects to the long-term game:
Now, in the alpha: those first coins become a stall, then workshops. There are more than 25: bakery, tannery, blacksmith, brewery, sawyer and more, and anything they make can be sold.
In development: towns get a treasury funded by a tax on profit, an elected reeve or mayor, and spending on guards, roads and public works. Villagers vote by what benefits them; you can vote, stand for office or simply trade.
Planned: family and inheritance, so when your character dies the game continues through an heir; larger settlements; and eventually realm-level power for players who want it.
Oh, I almost forgot: there are bandits. Bandit camps in the valley raid travellers and the carriers who haul your goods, so the road is never entirely safe. Full warfare, with armies and fights over territory, is planned for later.
You can stay a merchant, a farmer or a craftsperson for the whole game; ruling is optional. I'm thinking of adding a "first session today" section to the page and marking each feature as in the alpha, in development, or planned

