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Icy

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A member registered Oct 26, 2019 · View creator page →

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(1 edit)

Looking for:

-Level Designer

-Story/Narrative Writer

-3D Modeler (Characters & Enemies)

-3D Modeler (Environments)

-3D Modeler (Weapons & Equipment)

Current Talent: 2 Lead Programmers including myself, Animator, and Generalist Artist (Concept, Character Design, UI Design), Composer.

Project: BLAM! A game inspired by late 90's to mid 2000's shooters with heavy influence from Halo CE & 2. (Other influences are: Serial Experiments Lain, MARATHON, Ghost in the Shell, Signalis, Peripeteia, and Kill Bill). You play as a Demi-Simulacrum a human genetically  enhanced to harness the power of Entropy.  Sent on a critical mission that could change the tide of an entire galactic war, you descend into the icy moon of Europa to discover it's secrets slay your way through all who stand in your way. Gameplay has that early Halo DNA with more emphasis sandbox elements and an ability system. The visual style is of this era too, leaning to the more weird and abstract in certain elements of the game.

Story is character focused so writers who excel in character dialogue is highly appreciated! Level designers experienced in TrenchBroom (or hammer) is a plus as well. 3D modelers who specialize in low poly art or can do so is a must!

Engine: Godot

Platforms: Steam

Length of the project: 18 Months. 

Revenue Split %: Based on role and agreed upon percentage. This split will come from a shared revenue pool. (so for example if the game makes 500,000 in net revenue, and 20% is the revenue share pool, 2% of that share pool is 20,000)

Status for Writer:   

Status for Level Designer:   

Status for 3D Modeler (Characters & Enemies):  

Status for 3D Modeler (Environments):  

Status for 3D Modeler (Weapons & Equipment):  

Contact method: DM with sharable examples of work or a portfolio. If you just have general questions about how the rev share process will work or a little bit more about the project, feel free to DM me also! @iictundra on discord

(4 edits)

Looking for:

-Composer/SFX Designer  

-Level/Gameplay Designer

-Story/Narrative Writer

Current Talent: 2 Lead Programmers, Animator, and Generalist Artist (Concept, Character Design, UI Design), 3D Modeler/Artist

Project: BLAM! A game inspired by late 90's to mid 2000's shooters with heavy influence from Halo CE & 2. (Other influences are: Serial Experiments Lain, MARATHON, Ghost in the Shell, Signalis, Peripeteia) You play as a Demi-Simulacrum sent on a critical mission that could change the tide of an entire galactic war. Gameplay has that early Halo DNA with more emphasis sandbox elements and an ability system. Story is character focused so writers who excel in character dialogue and interaction is highly appreciated!

Length of the project: 18 Months. We've started as of April with the goal of completing a vertical slice demo that showcases the first level, core mechanics, and introduction to the game's world & setting. Date for the demo is September 2nd 2026

Split %: TBD based on role and agreed upon percentage. This split will come from a 20% shared revenue pool. (so for example if the game makes 500,000 in net revenue, 2% of that share pool is 20,000)
Engine Used: Godot 4.6

Status for Composer:  Filled!

Status for Writer:  

Status for Level Designer:  

Contact method: DM Me @iicytundra on discord. (you'll have to send a FQ. I'll accept it as soon as I can). Examples of work or portfolio would be greatly appreciated.

(1 edit)

Recent College Grad looking for paid work /to join a cool project. I can work in both Unity and Godot. My general pay rate is $15-30/hr, however I'm more than willing to negotiate pay if that doesn't work for you. My previous work can be found on my page!
If you want to contact me here's my Discord: iicytundra

This game is currently unfinished.  While our team worked as hard as, we couldn't reach the deadline in time. However, we're still very proud of what we were able to accomplish!