Looking for:
-Level Designer
-Story/Narrative Writer
-3D Modeler (Characters & Enemies)
-3D Modeler (Environments)
-3D Modeler (Weapons & Equipment)
Current Talent: 2 Lead Programmers including myself, Animator, and Generalist Artist (Concept, Character Design, UI Design), Composer.
Project: BLAM! A game inspired by late 90's to mid 2000's shooters with heavy influence from Halo CE & 2. (Other influences are: Serial Experiments Lain, MARATHON, Ghost in the Shell, Signalis, Peripeteia, and Kill Bill). You play as a Demi-Simulacrum a human genetically enhanced to harness the power of Entropy. Sent on a critical mission that could change the tide of an entire galactic war, you descend into the icy moon of Europa to discover it's secrets slay your way through all who stand in your way. Gameplay has that early Halo DNA with more emphasis sandbox elements and an ability system. The visual style is of this era too, leaning to the more weird and abstract in certain elements of the game.
Story is character focused so writers who excel in character dialogue is highly appreciated! Level designers experienced in TrenchBroom (or hammer) is a plus as well. 3D modelers who specialize in low poly art or can do so is a must!
Engine: Godot
Platforms: Steam
Length of the project: 18 Months.
Revenue Split %: Based on role and agreed upon percentage. This split will come from a shared revenue pool. (so for example if the game makes 500,000 in net revenue, and 20% is the revenue share pool, 2% of that share pool is 20,000)
Status for Writer:
Status for Level Designer:
Status for 3D Modeler (Characters & Enemies):
Status for 3D Modeler (Environments):
Status for 3D Modeler (Weapons & Equipment):
Contact method: DM with sharable examples of work or a portfolio. If you just have general questions about how the rev share process will work or a little bit more about the project, feel free to DM me also! @iictundra on discord



