I had joined last week’s jam, but ended up not making time to work on the game.
This time, the focus is on adding a main menu and a day cycle to the game, which includes a summary of how well the player helped the customers during the day. I’m also going to clean the project up code-wise.
I’d also like to improve the user experience in making and finishing an order, as well as polish the visuals a bit, but these are less of a priority during this jam.
I also reeeaallllyy want to add some music to the game. Though this is the lowest priority, the game just feels incomplete without it, so if I can squeeze it in here, I will.
About Soul Steeped
This is a game made during a Trijam, where you create a game in 3 hours. The overall Game Dev goal now is to polish the game enough to have an enjoyable game with a line of progression.


