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imIsaac

73
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A member registered May 26, 2020 · View creator page →

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Wonderful game, I really enjoyed it! Being able to swap your bullets around and figure out combos was a nice touch and the sound effects were really satisfying.

First game here I’ve seen that makes the countdown very large and just tells you to not really worry about it. A good reminder that we all have our own countdowns I guess. Nice work!

Lots of smart ideas here! I especially liked how you lost 1 HP every turn from the passage of time, that’s an awesome way to tie the theme into the gameplay. It was also a lot of fun

Really liked the theme and how it worked with the mechanics. The different abilities the snowball has at different sizes was a cool idea!

Nice art style and sound effects, the bullet shooting sound was very satisfying! I really liked how the different phases happened, it kept the game interesting! Good work!

Super creative! Super fun! I am super bad at it! Very good take on the theme!

BombCo.™ management will not disclose how often accidents occur unless forcibly required to by law officials

I don't even like chess and I had a blast playing this game, at first I was like "the turn timer seems a bit too easy" but the later levels taught me that I actually needed to think about where I was moving. Very nice job!

I liked the style and the theme of the game and it was fun to experiment with the different items to figure out what they did. The level design was a bit confusing though and I wasn't entirely sure what to do 

I like the art and style of the game, it took a minute to get the timing down to combo but once I did it was pretty satisfying. Nice job!

This is a game I am very bad at, but I had a lot of fun being bad at it. It would be cool if there was a different sound the timer made every 5 seconds while winding up so it was a little easier to tell what time you started at. But also I never got the right time so what do I know

BombCo.™ management would like to apologize a detailed onboarding process was planned but ultimately cut for budget reasons    

BombCo.™ would like to apologize for any dream related accidents, we assure you that any mention of BombCo.™ related properties, including employees or products, that occur inside dreams are purely coincidental and not a result of any new dream-based defuseal methods   

BombCo.™ company policy requires that everything that happens inside BombCo.™ remains private, for your own security. Any violation will result in immediate termination from the building and the company.

(Thanks for playing, glad you had fun!!)

Nice idea, I like the take on the theme. I found myself trying to time my jumps to the music instead of the two second timer, and maybe that could be a fun way to expand 

At BombCo.™ we strive to make a pleasant stress-free working environment, we are honored you can relate 

Glad you enjoyed! At BombCo.™ we hope to someday reach customers world wide with more advanced bomb defusing services    

Thanks for playing! Here at BombCo.™ we pride ourselves on providing high quality service for our customers and employees 

I liked how short the timer was, it made it more intense. It was a bit hard to know where to go

Nice premise, I liked the sound effects

this is me writing after I played it, it wasn't too scary but the big text that said IT IS 15 STEPS AWAY did freak me out as I frantically tried to run away

This one is hard to rate for artwork, I gave it five stars because it's the best looking darkness I've ever seen

this is me writing a comment before I play to see how scary it is

Navigating around was a fun challenge, the character controller made me wish there were ramps or things to jump off of. I wasn't able to submit any deliveries but I had fun driving around

I love the art style and story of this game. Inspired by true events maybe?

I liked how your health was the timer and how you had to fight slimes to get more health while risking losing your time to complete the maze! Congrats on your first game jam submission!

I really enjoyed everything about this game! The movement, the curses, the level design. Very nice job! My favorite moment was when I got the no friction curse and then slid off a ramp and got launched into the air to get a coin.

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A nice simple platformer, I liked how each platform did something different, like falling or flipping when you stand on it, and I was not expecting a boss fight at the top. Nice job! (Count Down being a vampire pillow is hilarious)

This was fun! Each of the minigames were fun to figure out and satisfying to complete. I really liked the clicking sound effect for the computer buttons. I got 23

I had fun playing! It's a cool idea and I though it came together well! I had a lot of fun experimenting with the powerups and figuring out what they did and the best time to use them

I love the narrative of this! It's such a good idea and I love how it implements the theme into the gameplay 

Nice puzzle game. I'm a fan of the minimalist graphics. The ice levels were my favorite to figure out. 

Overall, nice job. My only issue was I found it hard to tell which direction I was going to move, I would press the left button and the cube would move up. 

Thanks for playing! 

I agree that the perspective makes it more difficult, but I wanted to try something, even if it didn't work out in the end.

We can think of it as intentional ;)

Thanks for playing!

A really awesome and interesting game. I loved seeing the different ways to make each passenger angry and I liked that the player got to pick who to take in their car. Great job!

yeah I think I made it a little to hard, thanks for playing.

Thanks for playing, I agree that the controls are stiff. I didn’t really know how to make a platform movement script so I just stuck with a basic movement one 

Nice job! I thought that having less health and doing more damage would be a very popular theme in this jam but I've only found a few. Overall, I think you did a great job the lightning attack is really unique and it was really satisfying to have only a sliver of health left and destroy the entire room of enemies. 

This is a really cool idea, in concept, but I think a little more tweaking was needed to find the right balance of less towers to more damage. 

really cool game! I'm a big fan and would love to see this expanded upon. I honestly can't find something to criticise: I liked the art, the music, the gameplay it was all awesome. Maybe you could try giving the player less lives to make it harder.