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impostersyndrome_dev

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A member registered Sep 27, 2016 · View creator page →

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-  Welcome to my game page!  -

Up until now I had only shared sparse details of my game with a handful of people, but that officially ends today. 'Beyond The Red Sea' is a passion project that I have been quietly chipping away at in the background for a while now whilst working a regular dayjob to pay the bills. It is the first gamedev project I have worked on in a number of years after stepping away from the industry, but I'm back now and ready to leave my mark.

But enough about me, I want to hear what you all want to know. First impressions are always crutial and I want to learn as much as I possibly can from the community. As such, this Community Page serves as a perfect hub for community feedback here on itch.io.  Members are welcome to leave their own two cents on the project, post their own topics or discuss/debate with other users till the cows come home. 


While I fully plan to frequent this page with news and updates on a regular basis, for the most up-to-date imformation on the game please head over to my Discord server I've setup specifically for following along closely with development. There I will be regularly posting screenshots, videos, polls, as well as weekly Q&A sessions based on what the community wants to know. There is also exclusive content on the Discord for users who decide to support me through Patreon or Boosty. This includes early access to new content, more frequent one-on-one conversation with the dev, and  there will even be private invitations to closed play-testing later in development.

Official Discord:     'Beyond The Red Sea'

My Patreon:     impostersyndrome_dev

Looking forward to getting to know you all and can't wait to hear what you all want to know!~ ;)


PS: I will be posting monthly DevLogs both here and on Discord, starting at the end of this month (August 2026) and on a planned schedule at the end of each month. Check it out when it drops.

All good, I appreciate the reply.

Is there a reason why the download button redirects to a Microsoft Live Login?


The original Concept Prototype for 'The Red Planet' to now available to the public. It features a number of game-play featured intended for the full release of the game, as well as some experimental environment and atmosphere design. To help us bring The Red Planet into full production, please visit and support us on our Kickstarter Page.


You can also follow us at Twitter for the latest news and updates. Feel free to drop us a tweet.


The Red Planet is a realistic first-person survival exploration game set on Mars in the near future. Set in a persistent open-world, players must scavenge parts, gather resources, and craft and repair equipment in order to survive. It features a dynamic open-world full of mysteries and dangers, coupled with a deep Cold War-inspired narrative that explores an alternate history of the Space Race.

You are trapped and cutoff - crash-landing on Mars and the sole survivor of your shuttle. Playing as Sara Harris, an Australian Botanist and Astronaut in the International Space Program, you find yourself low on supplies and desperately searching for clues as to why contact was lost with Hyperion Base. To accomplish this you will need to overcome the struggles of thirst, hunger, diminishing oxygen reserves, and the deep cold of night.

Gather and salvage what you can from Outposts, Mine Resources where you can, and Craft what tools you need to survive. All the while you must protect yourself from the environment itself, and a Cold War-era secret that could shift the balance of power on Earth forever. Do whatever it takes to survive the Red Planet.

Every action and every decision you’ll make will have far reaching consequences throughout the course of the game.  

Features:  


  • Explore a persistent open-world with dangers lurking over every sand-dune 
  • Gather Resources from the environment and craft new items
  • Discover Schematics needed in order to craft more advanced items
  • Salvage and repair equipment needed to survive Travel on foot or explore the surface of Mars by Buggy
  • Carefully manage your dwindling Oxygen, Water and Food Reserves
  • Experience handcrafted Sound Effects and ethereal Music that envelops the player
  • Delve into a dark intricate plot that explores an alternate history of the Cold War

The Red Planet will be released in April 2019 on Steam and itch.io for PCMac and Linux.

Wow! I can't thank you enough for all your feedback, let alone taking the time to record a Playthrough on YouTube. Love your channel by the way, even took the time to watch some of your other videos.

I'm relieved to hear that the themes of isolation and a fear of the unknown transferred across to other Players in their experiences. As if I didn't already known, I'm glad to hear I wasn't the only child who was scared of the dark (and whatever might be lurking in the shadows).

I'm planning down the line to develop the prototype of 'The Inner Light' into a fully fledged and more polished game. I'll make sure to drop you a line when there are any developments! :D ;)

Thanks for all your feedback, I really appreciate it. I'm just glad to hear you enjoyed it, even if it was barely a teaser in length. :D

I'm just about to announce a new project I'm working on in the coming days, so unfortunately I won't be to return to 'The Inner Light' just yet. I do plan to come back and develop the prototype into a fully fledged game in the future. The only question is when.

Since you took the time to give me your two cents, I'll be sure to let you know when there is more news to come on the game. Thanks again! :D

'Forgotten' is now available!


'Forgotten' is a short experimental art-game in which you find yourself alone in an Apocalyptic landscape, and must explore the environment around you, with only a beacon of light in the distance serving as a guide. The game's creation was inspired by an original painting by artist Peter Booth called 'Untitled', created in 2002 and exhibited at the Brisbane Gallery of Modern Art (GOMA). An Oil on canvas piece, it depicts a non-descript landscape of an apocalyptic world, desolate and abandoned in tone. The objective of the game is exploration rather than combat.


The goal of 'Forgotten' was to create a short video-game that conveyed my own personal expression of what Booth's original piece means to me. The world of 'Forgotten' is bleak and depressing in appearance, combined with music that is equally so. Taking inspiration from Booth's own background, it depicts a fictional portrayal of Sheffield, England at the turn of the 19th century, at a time when heavy industry began to dominate much of the UK. It showcases the divide between the old world and the new, as well as the toxic and environmentally destructive atmosphere that came as a result of 'progress'.

'Forgotten' was created by Kira Zingmark, a Game Designer residing in Brisbane and currently studying at SAE QANTM. Built in Unity 5, it was created as a project piece for GDS220 Studio 2. Peter Booth's original piece can be seen here.

'Forgotten' can be played on Windows, MacOSX, and Linux (Ubuntu is preferred). It is best played at 1920x1080p with the lights turned off, and a good pair of headphones on hand. It is available free of charge, but if you do like the game, please consider leaving a donation. Every bit of income will go towards creating future games for you, the Players.

Play 'Forgotten' now!


For an optimal game experience, 'Forgotten' should be run at 1920x1080p and headphones should be worn. Thanks. :D