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inanimate

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A member registered Sep 27, 2015

Recent community posts

Super cute and charming! I'd say this is the perfect bite-size experience that shines in a Game Jam. Really enjoyed seeing the challengers and their creativity, both in their artistic designs and gameplay twists!

What a wonderful idea, with a charming presentation. Was really inspired by all of the upgrades and the many different ways they interact with the gameplay - there seems to be a LOT of design potential in this game! I think this could totally be expanded into a larger game if your team was interested. There's a lot of roguelikes out nowadays that feel relatively derivative of each other - but this one truly felt like something special to me, with a totally novel approach I'd never seen before. 

When it comes to the bosses, I'm torn between wanting a brief intro screen of what their special ability, or being okay with just embracing the roguelike nature of the game and having the player have to discover their ability. It was frustrating losing to the Slime because I totally mis-evaluated how long I had to deal with it... but it also felt VERY roguelike, you know?

Very excited to see where this one goes - a very promising start with a lot of potential! Most of all, I'm interested in the potential design space for further relics, more strategies being added to the game, etc... but at its core, it's just fun!

Used https://2draw.me/random_ship_generator/index.en.htmto generate sprites for inspiration (the original sprite is to the right of the card's name), and tried to make some more designs addressing various needs I imagined decks might have in Basic TCG. Tried to go for a simpler art style but I actually ended up spending a good amount of work on the details, haha... might need to lay off shading and stuff next time! I also added backgrounds. : )

Croakfolk
2 - _Not Toaday_ - Put a card in your discard into your hand.
Spellcastle
1 - (Overcast) - Whenever you play a card with greater Level than this card, draw a card and this gains 1 Level.
Greenhorn
0 - _Go Without_ - Discard a card. If you do, gain 2 Level. _Search Within_ - Draw a card, then deal 1 damage to this.
Eggshell Walker
(Hard Boiled) - When this is played, draw a card for each card you sacrificed to play this. _Crack Shot_ - Deal 1 damage.

Made an archetype of cards today - hoping they're broadly useful, but play especially well together!