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Inide Dev William

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A member registered Feb 12, 2024 · View creator page →

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Hi @7DEV.io — thank you so much for taking the time to inspect the package and write such a detailed technical review.

I'm a solo indie dev and I started looking into this the moment I saw your comment. You're catching me right as I'm preparing the v2.0 update for the kit. I'm auditing the release archive right now against every point you raised — the missing 10-suite standalone headless test corpus, the Blender fracture-baking bridge script, and strengthening the embedded demo determinism and showcase assertions so they verify actual geometry/collision outputs rather than just cell counts or execution completion.

I'll reply here with a full update as soon as I've verified the packaging discrepancy and pushed the fixed build. I genuinely appreciate thorough feedback like this — it helps me make the toolkit much better for everyone. Thank you for the support!

Hey Nipeyo, thanks for the report! That message comes from an effect callback that fires after the object it belonged to has already been removed. Godot swaps in null and prints the warning, but it shouldn't affect the shatter result or your game. I've tracked it down and a fix is going into the next ShatterKit update, which is coming shortly. I'll post here when it's live.