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IndieGen

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A member registered Nov 09, 2020 · View creator page →

Creator of

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Very beautiful game ! The feel and controller are great but it get a bit repetitive, maybe you could add random events/obstacles, and I thought : maybe you could remove the compass some times, give a target location such as "The Hotel" and force player to remember the map ! Nice job 👍🏽 

Very beautiful game ! The feel and controller are great but it get a bit repetitive, maybe you could add random events/obstacles, and I thought : maybe you could remove the compass some times, give a target location such as "The Hotel" and force player to remember the map ! Nice job 👍🏽 

Very creative game with a Balatro style gameplay ! Needs to be polish (anims, delays, feedbacks) but huge potential ! Good job 👍🏽

Noice ! Innovative take of the idea !
The tooltip goes behind the panel. I wish the atom were more bouncy 👀

Nice game ! Classic Roguelike-ish style ! I liked the limb-assignement idea. Shotgun = 🔥 

Masterclass intro ! 😂 It is a cool game and quite challenging, I hate those mini monster. Well done!

Thank you 🙏

Thank you very much ! Liminal moods are the best. 

Thank you for the note I will change it in the description

I loved the concept ! You should make it darker ! And scarier ! And maybe make the creature undo what you did to jure you 👀 Nice job !

Simple but funny game, I loved the visuals, you can add more feedback on the player attack !

I love the style of the game : It is a bit difficult to move and find  the way tho, but good job !

Vampire cube ! Super cool game, as other said it just lack of some graphics, a bit more dynamic level design and it is perfect !

Nice idea ! RIP sound design, next time ;)

Verry nice game ! The concept is very innovative, and you added even funny stuff. I loved it

Cool concept! Still has some of bugs and game breaking elements, keep going! 

Good job! Needs to be polished optimized and add more gameplay mechanics

😭

Amazing ! Nice little game, simple but clever theme interpretation, really funny and not that easy! Nice job!

Interesting concept! Mouse cursor a bit laggy for me but I was able to go to the end. Music is insane x)

Awesome visuals! Awesome music! Cool concept with lot of potential! 

Intersting starting point with a coll game concept! Maybe you could make the character more contrasting with the environment! Well done!

Cool polished creative game! Graphics are awesome! Bien joué les lyonnais😉!

Interesting concept amazing art! Liked the game! A bit confusing at start but getting more clear after few tries. Well done!

Cool fast paced game!

Very interesting concept. Tough gameplay but gives you the will to try hard to reach those bloody 65% 😂 Well done!

Nice little game, I loved to have the whole dungeon filled with enemy turned too allies 😄 Cool concept!

Love the visuals and the interesting level building mechanics. The well crafted progressivity help to understand the different components step by step. Small idea: it would be nice to have enemy cars to destroy. I really liked being a race architect!

Really funny game! Loved the theme interpretation of your game 👍

Funny game idea 😂

Great idea, great twist! It needs to be improved to make the core concept more interesting, for now it can be simple if we just are slow on our first run. Well done!

Awesome and funny idea! Needs more content. 

Really funny and creative game, I loved the concept, need more kind of spells!

Cool game, beautiful art ! Smart idea to force the player to use bullets as resources ! 

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Really fun game but it lacks of animations ! The concept is quite simple but work very well because it forces the player to adap its movements to the random modifiers. Well done ! 

Cool and simple-but-not-easy puzzle game, lot of interesting levels ! As said, planning it is really ambitious to ask player to plan, maybe adding a feature that could help anticipate the future positions could do the job.. but which one ? Great job !

Fun and simple game ! I whish it ad more attack possibilities

Unique and creative game ! I enjoyed it !

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Good visuals and nice cartoony vibes ! This game has good bomberman/zelda influences (+mariokart with random blocks). Liked the tutorial presency !

As you say its your first jam I will take time to give you advices that I hope will help you in the future (sorry if it seems rough, but I just intend to help you guys) : 

- Give consistency to the available objects and UI in general. It is preferable to have the different items always at the same slot to not give extra mental work to player. It will also give a more dynamic gameplay as the player know the useful key in each situation.

- Test each core feature again and again. Here the bomb is impossible to use, a good testing session should have reveal this fact. Maybe you can turn it into a proximity mine.

- Never use the Prince-Saves-The-Princess scenario.. This has been done an infinity amout of time. In 2022, this narrative approach is way too trivial.

- Offer the player a carrot : a game with no goal is not really a game, even a score in time value or the number of enemies killed should do the job.

- Iterate on the camera view, test differents position to see your game from several points of view, maybe you will select one which was not initially envisaged. Here the camera is really close to the player, the fact that the enemies move fast and can go behind the player does not match the bomb item which forces us to turn back to the wave and contribute to make it hard to use. Maybe a top view would be a better choice ?

Again, I know this is your first jam and it's normal to make small mistakes, I just hope this will allow your team to acquire skills faster ! Good luck ! 

Nice work, big brain game ! I didn't have the patience yo finish it but smart idea. (maybe the difficulty has to me reduced?)

Good gameplay base, the idea is interesting but the randomness of the movement can be frustrating : I spawned several times with a enemy just near me and I have 2 or 3 move points => instant kill. I think the roguelike mode is better, great idea to have implemented it !