Played the game until the end, I like the general idea, reminds me of "Spore". Something i noticed: when you start fighting/eating other things, idle works fine. At the laster stages, the organism seems to not fight anymore afterall, even if you are full omnivore. Sometimes it bumps into an enemy one or two times, but never finishes it off. Might be a bug with the mutations I chose or with the stats I ended up with breaking the "auto-battle" system.
InterestingIndeed
Recent community posts
Pretty nice game, flow seems good at the start and slows dont towards "the end". Some suggestions to improve the experience:
- Overview of current production: Telling me how much each guy produces is nice, but I need to know how much they collect/refine in total (do i need more collectors or refiners?), it should be made clear that collection doesnt happen during night.
- Logistics needs a bit more explanation. Also, why can I hire collectors and refiners from the "main tab", but for logistics I have to go into production? Logistics needs upgrades (I wasnt able to have a good income from the last area, cause logistics doesnt scale as well as the rest).
- contracts: you should be able to ditch/deny contracts. sometimes you know that you wont get what is needed in time. "new contract coming up in ... min" would be a nice addition.
- research doesnt scales very good, you are done with it very fast. researching new stuff needs a bit more info (e.g. "recipes 10 of 100 found" or something like that), the hints are a very cool idea
- crew needs more explanation (what do the different stats contribute in detail?)
- energy management seems fine, but a clock would be nice
- auto sell needs improvement, you should be able to check/uncheck what you want to autosell OR exclude contract stuff
overall really fun, short idle game!
Checked it out, also filled out the survey. promising game!
- we need a production overview on a single tab, i think thats the most important improvement
- it can be really hard to figure out the right amount of workers for a task or the right amount of bombs, maybe add some more numbers.
- the gauche is cool, but I would like to have the option to turn that into a number as well, especially for some of the upgrades ("requires 60%" etc)
I got a feeling the Prestige is either bugged or it is not shown in a good way.
Right now, I am at 6 stars (6* is shown above the word PERMANENT). I have Strong hand (2/5) and Deep pockets (1/5), both with yellow borders, showing 6* and the end of each update.
This can either mean, that I bought the upgrades for 6* (yellow border means "bought") or that I have to pay 6* to buy them (yellow border means "enough stars to buy"). As nothing happens once I click them, I assume I already bought them. In this case, the NEW price should appear.
Okay, did a couple of hours. Game seems a bit overwhelming at first, Instructions on the core are not very clear (what is A, what is B and so on). Most confusing thing for me: The core runs from left to right, but the arrows within the "Instructions" (bad wording from a gaming perspective) go from right to left: I believe the games is mixing actual technical terminology with gaming elements, without explaining them.
In addition, the auto optimizer is doing what exactly? It is unclear for what it optimizes. Overall multiplier? Multiplier but considering heat? Available memory over all cores? Three things that I really really want to see:
1. A button to turn OFF the automation. If I want to produce bytes, please dont "optimize" into yield.
2. Settings for the automation. What do I want to get from it? bytes? circles?
3. A "working" optimization. I dont understand why the optimization does not use all available slots (I guess it has something to do with efficiency/byte usage/heat production). Right now, I have 350 memory left, my heat is not going up at all (with maxed out overclock) and the optimizer still only uses 22 of the 34 available slots. If I fill out all the slots by hand and I can see the number go up, everything gets pushed back by the optimizer, with a lot smaller outcome numbers.
Played your newest version:
Updates still seem to be a bit buggy/slow.
Full screen is working, but several popups block fields: In the colony "who digs" is above the first chamber (not a problem, but looks weird. Should be placed at bottom left maybe. Same in the upgrade tab. If you hover over the upgrades, the bottom right side of the pop up is blocked by the "wheel to zoom".
Stats: There is no way to see your current stats outside of forage, should be shown both in the colony and the upgrade window. Breakpoints seems to be important (e.g you get a new ant at a value greater/equal 1.5, but you cant see your current value and have to do the math on paper/in your head).
There is no explanation for what the stats do: "Trip" what does "next zone comes faster?" mean?, what is "return"? What is "conquest"? What is "instinct"? (if those things come in later, that is fine, but it feels weird to upgrade stuff you dont know about).
What does Rebirth do? It seems to affect stats, but there is no explanation in which way.
Same feedback as most of the other guys: You really hit a big wall once you can start building, especially because the game feels almost fast and not like a idle game until that moment. I believe there should be some more unlocks before portal to keep the speedy feeling up OR some clearer instruction on how far you have to get to advance.
Also: I really don't know what some upgrades are supposed to do, e.g. the first clone relict upgrade. Do you need to have the money to upgrade a body part but the money is not being spend?
Needs some improvements in terms of performance and balancing:
Before the first reset, getting the max number of nodes does no push the resolution rate any higher. At this point, the game seems to slow down.
There is no way to configure graphical output: the pop numbers/messages are useless, but enhance the load.
Game also needs to show income per minute, no way to see how much money you are making.
Watch ad button doesnt work, afk button doesnt work.
SpoilerAltert
Something is wrong with StarDust. I am only missing the Sun, when I unlock StarDust (after Superhuman Reset) I get "you got X amount StarDust". It shows in the Universe tab. Once I get the next increase in StarDust "you got Y amount StarDust", the Universe tab shows 0. Saving/Importing save shows correct amount if StarDust, gets back to 0 when StarDust increases.
Hey, nice little game. I found a bug/issue, where I am stuck with 0 Atoms, having to wait for a human reset (which will probably take forever if you dont have any atom production). I think it happens if you prestige twice in a row right after a human reset or something like that. A soft reset/prestige without getting prestige points or something is needed. Or a "1 Atoms" clicker option