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Invader Incubus

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A member registered Nov 23, 2023 · View creator page →

Creator of

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I have heard this in multiple.... OH I think you are hitting I to open it, as instructed, you are supposed to, but then I doesnt close it... F does. At least for me. Ya Ill fix that. unintuitive.

Sorry Im struggling to reproduce the error, but thanks so much for reporting it. I got this report from someone else too? So its definitely in real in some cases. I rarely check comment here, theres an f95 zone thread and the patreon, where you can comment for free. 

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Uhoh. I have heard this before too. Checking it out.

Guy singular and I hear this a lot.

Yup! It wasn't clear to me there was significant traffic from this site. But the efforts of some here to keep updating and directing traffic made me realize some folks cared enough to keep this outpost alive.

Its just for PC for now there are shinies, its a wip

There's no save function yet, thats actually something that is coming shortly.

Show it? Its a long term thing. A Schrodinger's sausage is more functional because the sequel to this game will likely have a male protag and one might be added here too. 

If that emulates windows, then maybe? Its a windows export from GODOT, I also periodically release LINUX versions

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Yes. Both the planned A.I. for the enemy trainers and the player will have the option to grapple one another. Before the trainers get added there needs to be the next wave of Monster moves. Which will include more special effects, stage effects, and even ways to increase a humans fertility. This is so enemy trainers have the appropriate A.I. options, and know to switch their own monsters to have type advantage and pull off maneuvers where they juice the scouts fertility, and then use a studly  monster to mount her. Basically I want them to be a whole new world of tricky and deadly and have laid a LOT of groundwork for that update. The DEC update will include a roadmap. I know that development can be slow at times, but I am one man trying to work a job that pays while also doing this gig. 

Good idea! Also, this is a bug fixed in the newest version on MEGA I think.

I don't plan to add a gallery, and cheats are a VERY long term goal.

Likely never. The game is going to be all about doing "runs" and you accumulate meta exp and supplies that persist. I think I will also introduce the ability for the Monster in slot 6 + 5 to persist through, as well. 

Because Ghosts coming in time for SPOOKY month. Then all the TYPES will be in too. 

I totally agree with you.

Of course! Just follow the road, only the 4 zones for now. Dark Forest is getting updated next month in time for SPOOKY TIMES.

Should be able to move to the bottom right of the Meadow and go to the bright forest and then open plains from there.

Not in the game yet. 

Vedabug is in the dark forest, Thundama is on the plains.

Thanks I really appreciate that.

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You're totally right. I assume to much that I am making the game for the people I speak to in forums, and they have figured so much of it out... The stumps will be mentioned by the first NPC I will add to the game soon, a robot who will be in the drop base. 

EGGOMON community · Created a new topic Feedback

Please mention any bugs you find or make suggestions. "Will you add X kink" is an exhaustive topic covered in the F9zone forum. YES, eventually, as a side story I likely will, BUT the main focus will be on human female X monsters, and breeding.