Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

invadererik

206
Posts
11
Followers
17
Following
A member registered Jun 04, 2019 · View creator page →

Creator of

Recent community posts

patch_01 is basically same as the jam release version, but I forgot to add the menu scene to the list of scenes, so music doesn't play. 

If you want the original jam release its there, if you want to enjoy the music, grab patch_01

Overall quite fun game and art style. It was a bit confusing in many ways, but definitely proffers a vision  of what a bigger experience could be. 

A few game breaking bugs I encountered in my few plays: 

* the hook disappears 

* alert sound is stuck 

(1 edit)

I bash stuff with rock... couldn't figure out anything else = /  I guess I got a few more... I feel  like I should be able to stick all the stuff into the bundle, but nada. Not sure if thats it ?

(1 edit)

the boss is too hard. I gave up. you should add  input buffering for the jump, otherwise its pretty annoying.

Well done!

Yeah Storm does actually become part of the background = ] , would have probably posed/animated the character instead if I had more time. 

Wow ok I hadnt noticed the walking bug (it does work with mouse clicks, just not keyboard).  

The hallway is actually really long, because there were going to be a couple of critters to fight there, but I ran out of time to implement them. The seams in the texture definitely something to fix, we just didn't have enough time to go back and forth between the artist and me one final time before the release. 

Yeah the beads on the pants area actually complicated, I want to actually separate those into their own layer, but it wasn't really easy to do with out updating the art ( again ran out of time).

Anyhow, thanks for the notes, I'll be sure to try to fix these whenever I get around to updating this. 

Thanks for playing  and commenting !

Thanks for playing!  I'll be sure to fix those bugs whenever I get around to finishing this jam game up.

Well, I'm hyped.

Oh man, I thought wall kun was undefeatable, but oh I realized I could jump on roofs. 


Everything is so cute, well done! ... Sadly got stuck here:  

So not sure what happens rest of game = ( ... will try again later.

(1 edit)

Was pretty enjoyable except for the 2 bugs that killed my game: 

1)1st playthrough I clipped through a section and was flyigng in the background stuck forever

2) 2nd playthrough some kind of key combo that got me stuck a little after getting the saw blade, I believe I was jumping and pressed both O + P keys (keyboard) 

Was playing the browser version, I'll probably try again on the download version maybe there is some save feature or something for a third playthrough. 

Other than that, I feel like I'm the bad guy destroying nature and getting more and more armed up to destroy everything. I guess will see on third playthrough if anything develops story wise, maybe I'm wrong. 

(1 edit)

The card game was pretty simple and I ran out of cards quickly. I do think the interface  (card flipping to see what it does was nice) and creatures were neat and the characters and VO were pretty good. Sadly it leaves it in a cliffhanger after a short game = /  ... nicely done though! 

the gameplay is total filler, but the story was pretty funny. Great job. 

This is cute and heartfelt, good job.

Dang, this was amazing !

This is after my first play session. Game crashed in Chapter 3 in the wolves section. 

There is lots to look at in this game, I see you flexing your skills, Godot and all.

Well done on the pixel art and the little animations are sweet. 

Gameplay feels pretty smooth, congrats there. 


I think a few things could use a bit of polish here or there, or just my opinion:

* The story feels a bit jumpy (I'm not a fan of time travel, so might be more of a me thing) 

* I feel like there is too much UI and I keep on missing the objective or loosing teammates. Maybe some colors could have been brighter on the minimap? 

* There is a bug/weirdness with the war room where you can select a mission but hover over another button will change the visible or selected state.


* The mouse controls feel a bit much, thankfully I can hold down left button but right button I'm pressing it a million times. This probably plays better on a controller?


 * Difficulty is weird to gauge because I can sorta survive by saving characters. It feels weird, like somewhat easy cause I keep coming back but also hard cause I die so much. Maybe I just need to get used to it but at the same time, its too much, like I start getting bored because its easy or because the skill I need to learn is not interesting and the game just seems so chaotic that I feel like I don't want to invest time. ( maybe a first play issue)

 * I'd like more visual feedback when hit maybe red blinking instead of just white, screen shake ? arrows to lead you towards your fallen comrades ?


That's all I can remember on this first play, anyway, lots of game left to play so I'll try to come back and update here if the rest of my playtime changes any of the above or adds to it. 

Anyway, congrats on continually making more ambitious games and this release !

OK I legit regret upping the difficulty ... 

Whats the idea? 

I can help with level design, art etc. 

Hi, thanks for playing! 


Unlocking the "god" phone and catching Lux at a lie in the conversation where the only two puzzles we got in there.

The conversation puzzle is less finished ( needed some tutorializing ) since it's super unclear at the moment. 

Unlocking the god phone is fully implemented, but it's a tricky puzzle, you need to both get the order of and numbers to dial to unlock it. 

To get the number to dial and color order you just need to inspect the room and go through everything. To get the missing numbers you need to observe the lamps carefully when you interact with them. Finally input the number into the phone correctly and dial.  ( Although the payoff is minimal at the moment).

Yeah good point about being able to disable the voices, I got those in there kinda last minute, so didn't have time to add a toggle to them. 

The UI clunkyness, was there anything specific that was clunky? I felt it was ok, clearly it's mostly programmer art at the moment, but didn't feel like it got in the way much, given that it is barely used anyway. However, would be good to know what you felt was clunky about it.

I think we cut the outside of the apartment scene, but initially that was a transition. 

Overall we over scoped and the team had plenty of real life curve balls during the jam, so we only got a small slice of it together.

Sorry for all the work in progress, glad you enjoyed parts of it!

Story: good, chuckled here and there,

Gameplay: waste of 10 mins of my life, 

End song : 10 / 10 

worth it.

I might have won the game? maybe I've no idea really.

yeah the ball game seems to make sense for the first part ( maybe shes playing that game? ) but it just doesn't make sense for the rest. 

Also what the heck, whens she coming back to the other world ? I thought that was going to be the gotcha at then end. Would have been funnier if we see the little prince guy as part of the blast.

the game starts lagging after too many upgrades lol...

That was actually quite entertaining, with the exception of Music Music music that was a bit too much in that one section. But it was funny in a small dose later on. 

This is SBIG entry quality. Pretty amazing that you were able to make that much content (granted reusing code/assets from before) but its actually quite a lot for the little time.

I guess the game part of it is mainly there to... not just be a VN ?

Its short and nice, if somewhat of a repeat of See Who I Am  .

I guess I hope it ties into the other story line and
looking forward to the bigger meta developing. 

oh yeah I forgot I played half of this already... was fun.

Bugs: 

Jungle mission I went backward and got stuck in the water after wandering the map. Should probably block the back route.

Sakura blocked the hallway to the end part of the museum guy rescue, could not get past her, had to reload.

Not really a bug, but probably good to add an auto save point after the museum shootout and the truck ride. 

Nice cliffhanger there at the end ... Vestiges, Is that a Vox Machina ref? 

Russian Weiss is totally a double agent, just saying =}

that was an abrupt ending ... I assume its not finished ?

Nice, well done, polished.

The story is OK, I didn't feel much investment though. 

Gameplay wise, the main thing I missed is knowing when I'm actually hitting enemies, there are a few with reaction frames, but a lot of them seem to just sit there. 

=]

for someone that doesn't like rpg maker games, I can say that what I played of it, it was more entertaining and well made than most. I quit on the first random battle though, cause who has time for that.

that was interesting version of wolf and three little pigs. Would have loved some music / sfx ... some of the text could have been clearer. match 3 was a little confusing, could be clearer if there is a gameplay goal or challenge.

so many broken things, controls, anims, effects ... Good effort ! Next time keep it simple ?

nice little bullet hell. Would be nice if there was a bit extra besides dodging.

WIP no gameplay ?

if there is nothing to add: new gameplay, enemies, ending or anything, then don't pad it with levels.

placing the girls is weird. If placed too low on screen cant upgrade... needs a lot of work.

I guess the dream feeling was good... gameplay was a bit meh. 

um ok. I guess I need to play it more than once?   Got stuck on a second playthrough couldn't move after respawning at the beginning ... meh.

why is this an unreal game  = ]  … its currently way too simple. Needs some more gameplay elements to make it vaguely interesting. 

the art is great and the music was very nice... Overall it was a bit too sugar sweet / repetitive for my taste, clearly all the elements for a good VN are there, but hopefully something more interesting story wise to make it shine. 

ok the creepy switch was random, but good atmosphere ...