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Iron Bound

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A member registered Aug 20, 2024 · View creator page →

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I can just add to the other comments because they summarised the felling of the game very good.

It was fun playing but I had quit some issues like food just flying around the game or duplicating. But it does fit the theme very good... Who would have thought to use so stupid tools in a kitchen.

I love the stylized graphics of the game. They really fit the theme you build here. I also did love the game physics and how you are able to flip and bounce containers in the air if you hit them right

Nothing new to add from my side...

Oh I know the game starts a bit to slow in my opinion and since it seems like you had some more time on your hand you could have add more features...

Just kidding for a short Jam that is perfect and doesnt really need improvements, it is definetly one of the best games of the Jam and I am looking forward to what you will cook next time.

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I can just add to the other comment.

The game is extremly fun and has a big potentiall if continued. But I have to disagree. You have a clever take on the theme but Its lacking a bit of the creativity. I know it sounds a bit cheap coming from me but I feel like the game is more focused on the mechanics and duration of the game than on the theme of the Jam.  But this might just be because all of the other features outshine the innovation. Also I just sucked at it. It might be because I got overwhelmed by the sheer amount of dragons that spawned in after just one minute.

But in the end the game is definetly one of if not the best looking and polished game of the Jam, with a widespread of features and mechanics. I know that most of them are assets but WHO CARES.

I love the idea and the game itself but as already said I don't feel like that it adds too much of innovation to the theme but maybe its just me. 

But yeah keep it up :D

*oh and please ignore my grammar I am not a native speaker