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Isa Arrans (Isattorney)

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A member registered Jul 01, 2020 · View creator page →

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Somehow I managed to accidentally erase the submission for the gmtk26Jam and there js nothing to do, having lost tons of comments and feedback😭

But the game will remain here for your enjoyment ❤️

Super funny game mechanic, it gives so much space for strategy and makes the game really replayable. Cograts!

Love how well designed puzzles are and level progression feels great. Great game!!

Loved the mechanics and game design :) Going through hell with jumpers is really funny!! XD

I struggled a bit with the sloth ring level, thought. Enemies that weren't still visible could still launch projectiles at me and they made it kind of difficult to avoid. Despise of that, great game, congrats

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Loved how the jam's theme is interpreted in Keeper of the Kraken :)

The platform managing part like tetris is super fun and gives so much replayability.

The cooking part reminds me of Overcooked, one game i love. This  game would be even funnier with local coop. 

It would have been nice to have controls inside of the game, thought. Also, a retry button could be nice. I messed up the platform placing at first round a couple of times and i had to wait for the timer to reach zero to start a new round xD

Overall, a very entertaining experience. Congrats on the game

Made 33040 at my second try, but I think I'll keep playing!

Super original idea. Where the attacks are going to land is super clear and the three attacks feel so well balanced

Loved how well simulated is the computer's directory system and the space invaders-like boss twist.

Made in 72.78s! Thought, I actually struggled in the final level. Would be extra nice if you had a bit of extra time per level. I had to retry a few times to better optimise the level so I could finish on time, but the optimization part was interesting aswell. 

Loved that you can use the platforms while still moving them, specially walljumping.

Nice mechanic and i loved the music too. Congrats on the game!

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Loved the idea of time = life and getting time killing enemies!

I think having feedback when getting hurt by a virus would be so helpful. I lost a couple runs not realizing I was being shot :(

The "AAAAAAAAAAA" in tiping employees part got me😂😂😂😂😂

Couldn't beat it, but the game kept me wanting to try several times.

Very creative narrative! Had so much fun!

Really liked the main attacking mechanic. Easy to understand, a bit difficult to master, really interesting!

And finishing with a bossfight to get the full experience!

Loved the narative in the tutorial signs, good way to explain controls in gameplay :)

The famous movie reference mentioned in the comments... Is it Emperor's new groove? Kronk and Yzma pull the lever gag? xD

The narrative part: absolutely hilarious. I LOVE intros in gamejam games. And the moles' designs had me laughing.

The clock mechanic and time reversing and fowarding was so interesting too. Even thought I struggled a bit with the first level with spikes, the levels are more than doable in 85 seconds and well balanced. 

Don't know if it was intentional but, in the last puzzle, the box is just half visible with the sandclock indicator.

Surely 5 of 5 stars in every category. Really had a good time.

Sad but beautiful story, loved the sounds and the art style <3

So funny! The detail of different cubes jumping and their sounds give a very funny tone to the game, where you have to track different wight differences and jumping cubes positions over time. Congratulations :)

Liked the "Stanley parable" narrator in this game, when giving you instructions and mocking you when you die multiple times during different minigames, also a great detail adding dub. 

I have found a couple of bugs in two of the minigames, just in case you want to check them:

  • Car minigame: the car turns around 180º so you can't continue moving and controls feel heavy.
  • Astronaut minigame: i traversed one platform and got stuck in another

Oh my god. Super interesting concept, liked it so much! Played three times in a row. Nice job!

Amazing art style and music!

Thank you for playing our game!
My family also thinks I am crazy now hahahaha

We'll try to fix bugs in a post-jam version! :)

Aaaaaaaa mieoooooo

Muchísimas gracias <3 Seguimos trabajando para que el juego final esté lo más pulido posible. Comentarios como este me dan la fuerza pa seguir :)

Es algo que me gustaría implementar cuando esté más avanzado el proyecto :)

Me la apunto

Los controles me han resultado algo complicados. ¡Aún así, qué pasada, me gusta un montón lo retro que parece! Narrativa, mecánicas, sonido y arte muy de las consolas antiguas. Me dicen que este juego es de la NES y me lo creo. Enhorabuena!

¡Me ha gustado mucho! Juego de observación y memoria rejugable, con un estilo musical súper lindo y estilo artístico rubber ross precioso. Chapeau tb para los programadores por las rutinas randomizadas

Qué cosa más bonita de juego, por favor. Con tutorial pensado, mecánica súper divertida, level design entretenido y arte espectacular, hasta una cinemática final! Redondo <3 Mi más sincera enhorabuena

Me ha parecido súper noble que, como adaptación al tema, se haya usado la idea de los basureros recorriendo las calles por las noches limpiándolas. Que haya una intro y que las instrucciones se integren en ella, me ha gustado mucho. Las mecánicas son sencillas de entender, pero puede todavía suponer desafío. El arte, además, una pasada. ¡Enhorabuena! <3

¡Es súper satisfactorio el ir desbloqueando mejoras! Además, tiene un ritmo que es fácil de irlo pillando y dominarlo a medida que se complica, resultando todavía un desafío. La música, los sonidos y el arte están muy bien y te da gusto ir matando bichitos.¡Buen trabajo!

¡Muchas gracias! <3

¡Nos alegra mucho saber que mecánicas y la narrativa han conseguido ir de la mano y de que te haya gustado el resultado! Hemos estado especialmente coordinados para intentar lograr el efecto :D

Juan, hermoso, qué maravilla de juego has hecho. ¡Por fin sale uno de ellos a la luz! I'm quilloproud of you.

Well, except when dark whales appear. They get me nervous

merecido premio para tan increíble juego. Ha sido súper divertido estar durante el desarrollo en la misma sala de trabajo que vosotros. Vuestro juego es de mis favoritos de la Jam! Enhorabuena!