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Isaiah Diaz

11
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A member registered Jan 04, 2026 · View creator page →

Creator of

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Hey if any other creators in this jam want to talk about their processes or bounce ideas off each other or just talk to have fun with like minded people, we should talk in this jam's discord channel! Looking forward to getting to know some of you!

Looking forward to your feedback!

This game is pretty fun! I love the different minigame mechanics to complete a delivery run. I would say the art could use some work with the details, like how the characters move, the headless driver and guys on the "moving" road in the main page. This is a cool game great work! I did have an issue with none of the controls working, I am using keyboard and mouse, I think it was because of touch mode being on auto, or using the mouse when I first started the game. I reset and used the keyboard to select buttons and move in the menu and it worked fine. I would test that some more. Awesome job!

The art design and the visuals are great, it reminds me of a 2008 Newgrounds game (basically my childhood). The controls need work, instead of having set  aim angles, use the actual reticle as where the gun is aiming, its really tough to kill things on the floor if you can only point right in front of you or at your toes. also when  you get ammo for a weapon it should say the weapon you got ammo for, not the one you have equipped. you can kind of just run past all the enemies and beat the boss with the special weapon ammo. Definitely keep working on it, a tutorial can go a long way, and some clean up passes on the details. 

This idea is really cool. The instructions really need to be clearer though. I get the concept but trying to figure out how things work in the game is difficult, especially with how reactors and such work. I figured out how to do H2 gas and saw that i needed H2 gas and 1 oxygen to make water, but it seems to be blocked. maybe if reactors ignored things that don't fit in the recipe to allow it to pass to the next reactor? I think if you did an onboarding pass to help new players learn how to play better, this could be a really fun game! Great work! 

Definitely not what I was expecting haha! Very creative albeit simple mechanics. The stamina mechanic is a little hidden, I think having the bar near the grass would help as I found myself trying to press the x button but not knowing why it would not work till day 3. The balancing act between madness and notoriety is pretty cool, I think this could be a cool start to an incremental/arcade game, although its a little dark for my taste with the children involved.  

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Thanks you for your feedback, I do agree with the tendency for the large arena to encourage hit and run, however, it is intended as different characters have play-styles that benefit from different tactics. Like the Stray actually does excel at hitting and running, while the Answer excels at technique gameplay. There are game modes like the crypt that have enclosed spaces which require more dodging and countering, and the dead league that really require technique and learning boss move-sets. The Bellman is large yes, it is encouraged to find a good punch range by keeping your distance to be able to see his wind ups better! I am so happy you enjoyed punching the undead in my game!!!

To show off Fright Night (even though it’s really early), I have made a fun trailer using the games own systems and custom staging playground I use for the art! Check it out here:

Hello and thank you for trying my game! Depending on your control scheme, you might need to double tap s or press space + s to back step zombie attacks… unless you are trying to fight the bellman first, then I would recommend getting some upgrades first! The top of my fix list is controls and punch mechanic tweaks which I am currently testing some fixes now! Also for the theme to be honest the jam said it didn’t need to follow and that it was just for inspiration so I kinda took another route, I was hoping the character auras would resemble noble gases though lol!

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hey I love the feedback! This is one of the issues that I have been looking to fix and am actually implementing in my next patch! The biggest struggle is keeping it as close to boxing mechanics as possible while making the controls smooth, this week, your comment has actually been at the top of my list for a fix, and will be in the game as soon as it’s working well! Thank you for trying and enjoying my game!

thank you for your feedback, I will look into the delay and chopping! A lot of factors go into damage calculation such as setting up your hooks and uppers, countering, combo multiplier etc. a lot of these are hidden, so I am planning on making that more apparent. Also if you mean taking damage, punches you throw do damage you slightly, I will be making that more apparent as well. I’m updating frequently and accepting and implementing feedback so feel free to stop by again and test it out some more!