That's awesome. Thanks! It might be some time before I work on these, but when I do I'll be in touch if I need more information. Thanks again for contributing :)
Itizso
Creator of
Recent community posts
A video on the Zelda G&W sounds awesome!! Most of the games in the multiscreen series didn't really need or take advantage of the second screen, but in the case of Zelda, the designers made good use of it to add the map system, inventory items and boss fight, making it unique compared to any other G&W. And while some might find it a tad repetitive at times, the gameplay remains impressive considering it was crammed into what was essentially a calculator 😉
Thank you for your kind words about the project :) If you want to build a game based on actual hardware limitations you might want to look into something like Verilog, a hardware language used to describe, simulate, and synthesize digital circuits using text-based code. A full tutorial is available online about the language and tools to run the code. This project for example uses it to emulate the Sharp SM510 microprocessor chip used in most Game & Watch handhelds.
Welcome to RetroFab! If you're launching a sim from the command line (or a third-party game launcher) make sure you're specifying the full path to the file, starting with the drive letter and ending with the .sim file extension and that the path is enclosed in quotes, like
RetroFab.exe "c:\foldername\filename.sim"
Thanks for the feedback! In Airport Panic the start button (which is the same button as fire) can be remapped in the settings, but you probably meant the quick start options for Game 1 and Game 2 available from the play menu. I've now updated the game and added those in the settings so they can be remapped :)
Thanks for the feedback. If you can provide more detail in the community forum about what is not working in the 2 player mode I can try to fix it.
A recreation of the Camelot LCD game sounds great! There isn't any repository of RetroFab source code yet since I'm still working on adding new features and making improvements to the code base. But you might find this library (by another developer) for creating lcd games useful. If you'd like to share any resources you create for this game or just to update us on your progress you can post it to the community forum :)









































































































































































