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Itizso

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A member registered Sep 05, 2019 · View creator page →

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That's awesome. Thanks! It might be some time before I work on these, but when I do I'll be in touch if I need more information. Thanks again for contributing :)

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Any material you can share would be awesome!!  You can post them here or provide a link to a share drive. Thanks for reaching out and offering to help with the preservation effort :)

Awesome collection! I would love to add more Casio games to RetroFab and appreciate you reaching out. I've sent you an email to discuss further.

Thanks ganus01 ☺️. I'm glad you're enjoying RetroFab and I appreciate your kind and generous feedback ♥️

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Thank you for reaching out and for the kind words! For now I prefer not to take you up on your offer, but as a fellow retro game enthusiast I wish you all the best with it!

One possibility might be if I can make RetroFab available on RetroArch, then it would work on lots of platforms, including the  handheld consoles you mentioned. I'll need to investigate further when I have time.

Thanks for the kind words. I am looking into the possibility of making RetroFab available as a mobile app.

Welcome to RetroFab! Thanks for the suggestion. I'll keep it in mind.

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I'm glad you hear you like the G&W collection :) There are no immediate plans to simulate more recent releases like the Ball reissue or the newer anniversary consoles. 

Welcome to RetroFab! Yes, there have been some initial discussions about simulating the GameWatch Boy titles in this topic. As for the Atari consoles, there a no immediate plans to simulate the games for them. 

A video on the Zelda G&W sounds awesome!! Most of the games in the multiscreen series didn't really need or take advantage of the second screen, but in the case of Zelda, the designers made good use of it to add the map system, inventory items and boss fight, making it unique compared to any other G&W. And while some might find it a tad repetitive at times,  the gameplay remains impressive considering it was crammed into what was essentially a calculator 😉

Yes, all are planned :) Check out this topic for more details and these excellent longplay videos of the games provided by the same contributor.

Thanks! I wanted it to be as faithful to the original as possible. 

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I know what you mean! Sometimes I hit the fire button hoping to blast a tree out of my way but just end up flying faster right into it 😅 Another idea is to add hazards you could fly under if you slow down, or over if you speed up. Would be cool to buzz a few sheep 😂 

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Thanks for the  bug report! I've updated the release with a fix for the score issue :)

Thanks for the feedback! I've uploaded a new version with a fix for the issues :) 

These are emulations, parts of which I do not have the rights to distribute, so they can not be made available for download.

Thank you for your kind words about the project :) If you want to build a game based on actual hardware limitations you might want to look into something like Verilog, a hardware language used to describe, simulate, and synthesize digital circuits using text-based code. A full tutorial is available online about the language and tools to run the code. This project for example uses it to emulate the Sharp SM510 microprocessor chip used in most Game & Watch handhelds.

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Yep, definitely a bug! I've now fixed the input issue in two player mode for all 3 Micro Vs. games. Thanks for helping to improve the quality of these simulations! 

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Thanks for the detailed feedback! Testing with a single controller plugged in it seems fine. I am aware there is an issue if you have multiple controllers  plugged in. Do you maybe have more than one controller connected?

Thanks for the info! It's been a busy couple of months so I haven't had much free time to work on new additions to RetroFab. But I'll keep these in mind as well as the suggestions you posted in other topics. 

Thanks for the feedback. I'm glad you got it working :) 

Welcome to RetroFab! If you're launching a sim from the command line (or a third-party game launcher) make sure you're specifying the full path to the file, starting with the drive letter and ending with the .sim file extension and that the path is enclosed in quotes, like

RetroFab.exe "c:\foldername\filename.sim"

Awesome! Thanks

Thanks for the feedback! These are now fixed :)

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Thanks for the feedback! In Airport Panic the start button (which is the same button as fire) can be remapped in the settings, but you probably meant the quick start options for Game 1 and Game 2 available from the play menu. I've now updated the game and added those in the settings so they can be remapped :) 

That's awesome you got it running on Linux. Thanks for.sharing!

Thanks! I'll check them out :)

Electronic Quarterback is on the list. Also Mattel's Football and Baseball :)

Thanks for the suggestion! I'll keep it in mind.

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Thanks! Enjoy 🙂

All RetroFab simulations are now officially updated to the latest version and  are all available for download!!! Full details available here.

Thanks for the feedback. If you  can provide more detail in the community forum about what is not working in the 2 player mode I can try to fix it. 

A  recreation of the Camelot LCD game sounds great! There isn't any repository of RetroFab source code yet since I'm still working on adding new features and making improvements to the code base. But you might find this library (by another developer) for creating lcd games useful. If you'd like to share any resources you create for this game or just to update us on your progress you can post it to the community forum :)

Thanks for playing and welcome to RetroFab! And thanks for the suggestion. I'll keep it in mind.

Astro Wars is on the list :)