Had such a fun time playing this game! The movement physics are fun! Tricking was a cool addition, but I'd love to see it affect the mobility of the player, by allowing taking shortcuts over ditches or jumping over obstacles. Great work!
iustin2002
Creator of
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Thank you so much!
The music actually were the hardest part of the project, I have spent like 3-4 hours tops on the rest but the music was hard to get right, took about a day of humming back to myself and making small edits. Really glad you like it!
It's my first ever original musical composition! Never thought of making a Bandcamp profile, but I'm seriously considering it now! :O
Glad you liked it! :D
The reason is basically a fix to something, my brother play-tested the game and found out that vibrating the mouse ever so slightly while holding the ball in hand to a ball in the air would generate huge scores, so I gave the balls immunity for a couple hundred milliseconds after being thrown by the player or the ball npcs.
Also, the cursor position marks the center of the hand hitbox, the fingers don't really do anything, the animations are just smoke and mirrors
I really like this recreation of the boss fights!
Only thing I'd add would be the ability to press the buttons even when not picking that option (and having that option spawn extra buttons as a reward), having only a 2/8 chance of attacking on the wheel turn slows the game down quite a bit.
Still, I enjoyed playing this project!
I'm really glad you enjoyed it! I loved working on the animations! :D
I didn't go into much detail in the description for the spectators, but they work like this:
More spectators appear the bigger score you have. Only the colorful ones throw an extra juggling ball, and those appear randomly, being rarer the more balls you juggle with. They are guaranteed to spawn when having less than 2 balls, so you can start juggling again after dropping all the juggling balls!
Maybe I should add that into the description

