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Ivan_Gonz

9
Posts
A member registered 46 days ago · View creator page →

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Great game. All endings are unique enough, though they mostly boil down to either dying or making it home safely. I liked how you needed to navigate through different rooms to obtain items, and that each ending was dependent on which items you had.

I don't have much to say, but I like this game. There's a good variety of endings; the choices are meaningful for the most part, and the story is good.

Very interesting game. I love how some of the choices/story progression are integrated into the writing itself. I also like how you developed a mechanic where you need to pick up an item before opening a locked door. The story itself is very mysterious, and the endings leave you with more questions than answers. Overall, this is a great game.

FOURTEEN ENDINGS!? You're dedicated. Anyways, I love this game, even though I didn't go through all the endings. There are a lot of funny and weird moments that are woven together with good writing. Every choice felt unique, and not once did I feel bored reading each passage.

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I don't have much to say other than I liked this game. The story has an eerie vibe that never really goes away, even after the ending(s). My only 2 nitpicks are that the writing has quite a few grammatical errors at times (which didn't take away from my immersion), and that the first decision in the story wasn't very meaningful.

The game as is in not in a playable state. We had to break some of the rules in order to achieve something that was semi-playable (ie. Allowing the vault to have more than 2 cards). The instructions are not super detailed, and the way the game is setup makes it so that players are going to easily have more than 10 cards in their turn. It is also not easy to discard cards, with the only way to do that being to transfer a card to the vault. With the vault being restricted to 2 cards, it becomes almost impossible to not have more than 10 cards. Overall, this game has an interesting concept, but the interactions between rules was overlooked, leading to a poor execution of the game.

Overall, its a quick but fun little game. The biggest flaw about this game is that the "risk" mechanic is not incentivized enough. Oftentimes you get face cards in your hand and during a draw, and there isnt much reason to risk such a high card when it is safer to play it to earn those points. I also feel like the game runs a little too fast. Since the basic flow of the game is very simple and fluid, it is easy to forget when 3 rounds have passed. I think increasing the amount of rounds before reshuffling would be a good modification to this game.

This game was surprisingly fun. This is one of those kinds of games where I learn to play it better from actual play rather than just reading the rules. There wasnt a single moment where I didnt understand how certain game mechanics work, or where I felt the game was unfair.
The game mechanics are simple and have a solid balance of skill and luck. I especially liked the duel mechanic, where 2 players race to find a matching card. It feels like either the player who can draw cards the fastest, or the player who happens to have a matching card at the top of their deck can win. 
Solid game overall.

This game is playable, and I like the face card mechanics. However, my biggest complaint is that the rules arent explicit on how face cards function (ie. when are you supposed to play the Queen card to protect yourself? What card is discarded if you play a King?).  Overall, the game is interesting, but it is hindered by a lack of explanation of the game mechanics in the rules.