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IvanGarciaSanchez

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A member registered Dec 11, 2020 · View creator page →

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Hi! I'm a solo developer working on a small 2D mobile puzzle game in Unity, and I'm looking for a 2D game artist/animator to help turn the game's current concept art into finalized, production-ready artwork.

The game is already in active development with a working prototype. It has a cute, bright, minimalist visual direction and is viewed primarily from a three-quarter perspective.

About the game

The game is a mobile puzzle game centered around my dog Patchy (a Scottish Terrier), hopping across hexagonal levels and navigating different environmental mechanics and hazards. The core gameplay is simple and approachable, with increasingly complex levels built around movement, path-planning, and interactions with different tile types. Visually, I'm aiming for something charming, clean, and easy to read on a phone screen.

What I'm looking for

I'm hoping to find someone who is comfortable working across both character art/animation and simple environment/gameplay assets, including things like:

  • 2D character sprites
  • Character poses in several facing directions
  • Character animation
  • Tiles and environmental artwork
  • Small props and gameplay objects
  • Simple visual effects
  • Game-ready asset preparation/export
  • Maintaining a consistent visual style across many assets

Character animations will include actions such as wagging, jumping, sniffing, swimming, digging, and simple reactions.

Animation ability is particularly important, so please include animation examples if you have them.

Art direction

One important disclosure:

The current prototype uses AI-generated concept artwork to establish the game's visual direction.

I am hiring an artist to turn that direction into original, artist-created production artwork for the final game.

These concepts are important references for the direction I want to preserve. In general, I would like the finalized artwork to remain similar in overall feel, character identity, proportions, and mood, to what I already have.

That said, I'm also very open to an artist bringing their own style, design instincts, and improvements to the project. If I really like your work and your interpretation fits the game, I'm completely open to the final art evolving somewhat from the existing concepts.

Budget / scope

This is a paid project, but I am currently working with a relatively modest budget.

Compensation and scope are open for discussion depending on your rates and the amount of work involved.

I do not expect to commission all of the game's artwork at once. My preference is to begin with a clearly defined smaller milestone—most likely finalizing the main character and producing one representative animation—so that we can determine whether we're a good creative and working fit.

If the collaboration goes well, I would be interested in continuing to work together as development progresses.

Interested?

Please send me your portfolio/art samples, typical rates, and general availability. Animation examples and previous game work are especially helpful.

If your work looks like a potential fit, I can share the current concept art and additional project information privately so we can determine whether the visual direction is a good match for both of us.

You can message here or DM  on Discord @vonzooo.

Thanks!