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Ivan Konorkin

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A member registered Aug 12, 2025 · View creator page →

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Thank you! Difficulty level selection is a rarity in RTS, but I think I should probably add it. :)

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Hexroads is a fantasy city-builder RTS, and the playtest now runs in a browser tab. 

https://ivankonorkin.itch.io/hexroads

The main game loop: you build your base, capture towns during the day, and defend against the undead at night. Every day, you get an additional mission to complete, and on the last day, you face the boss of the level. Each level is randomly generated and procedurally created.

It is a playtest rather than a finished thing, and the part I am least sure about is the difficulty. Five people have played the Windows build so far. Four of them reached the boss on night four, and one has beaten it, on their sixth run. I cannot tell from that whether it is the good kind of hard, the kind that makes you start again, or the kind that makes you close the tab. If you play it, that is the thing I would most like to hear about.

yep, now it works

Thank you! I played your game and really liked the graphics. I left a gameplay comment.

The green circles run too fast in the first level, no chance to hit them :(

Agree on gas in level 5. 

Thank you, you too :)

Thank you for the idea with the turn limit. I thought about it a while ago and totally forgot.

Squares disappearing is actually a gas spreading, but the effect is broken by the browser build. I am on it, trying to fix, but it is not easy.

Thanks for the feedback, this is very valuable for me :)

that death animation is mind-blowingly explosive - love it!

thank you for such a warm comment :)
my first level was longer originally. the goal was to merge two kings, not queens, but it was so lengthy that I decided to cut it. I will add an endless mode for sure :)

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Hi everyone! I am so glad to finally finish work on the demo for my chess-puzzle game Chess 2048. Go ahead and check it out: https://ivankonorkin.itch.io/chess-2048