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iwantsumcrusha

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A member registered May 22, 2026 · View creator page →

Creator of

Recent community posts

I'm happy you're enjoying things!

For the clciker radius, was this an issue that it stopped entirely at too small of a size or that it took too long to upgrade? I feel like I'm happy with the Max radius size but maybe will rebalance thr radius and cube size to scale up a bit slow. I had also been thinking of adding different cursor shapes which would maybe increase the overall size that could be reached.

A talent for continuous holding is also a good idea. I'll likely make this something you can get after maxing out the speed.

Cube rotation speed could be added but I'm not sure what benefit this brings. Where its nice to have good and 'bad' affixes which can roll on things I dont want there to be useless ones which just dilute the pool.

Pericing I'm not sure I'll add. The way the game handles what cubes are clicked on is a bit of mess and I don't think it'd be an easy change. But I can add it to my list of things to consider in case it's not as bad as I think.

A relic filter would also be really handy but quite an undertaking. I'd like to add this but don't know how soon that'd be!

I would appreciate the bit however this looks like you're taking screenshots from pages and running them through gen AI. Please don't do this

It's a known issue- I'm hopeful the next update will fix this and should be releasing it in the next day or two.

I'll probably change it to work like this as it makes more sense!

The web version can sometimes look hard to read, there should be a full-screen button itch overlays on top of the game in the bottom right corner.

If this isn't for the web version, would you be able to share more details such as your display resolution?

That shouldn't be happening- sounds like a flag isn't being set correctly so the dialogue keeps triggering. I'll look to get this fixed for the next update

For the generators, I believed this issue was fixed in v2.61 however I've since reworked the max-buy calculation to be better. Hopefully in the next update this is no longer an issue if it's still present!

For the upgrades, I've thought that same but haven't decided what I'd like to do (if anything) regarding this. The talents for these is more so meant as a means of not needing to keep upgrading them, seeing as they have a cap. Where as increases to damage and other similar stats you'd want to scale forever.

Click speed is meant to be maxed out relatively early simply because people will just use an auto-clicker so I may as well add it to the game. We don't need to be getting RSI!

Cube size and cursor radius I've been wondering about moving them away from upgrades and being instead tied to something else, maybe only as talents or instead tied to stage level but would require me to re-balance everything. I'd love to know what people think, if that'd be any better or instead keep the current system and just have me adjust costs.

Currently there's no more there, the dialogue should state that a future system is to be added there but it's not implemented. Sorry if I've not made it clear enough!