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ixelia

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A member registered 83 days ago · View creator page →

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The first part is already live in v0.4.1! You can now change ship speed between 1x, 2x and 3x during a night, with achievements for completing 3 and 10 nights in a row at 3x.

Endless Mode, Endurance and the sea bosses are bigger additions that need more balancing, but they’re now on the roadmap

These are some really fun ideas. The 1x/2x/3x speed controls are probably the first thing I’d like to experiment with, and a streak achievement for playing at 3x would fit nicely.

I also like the distinction between a resumable Endless Mode and a one-run Endurance Mode. They would need quite a bit of balancing, but they could add a real late-game challenge.

The Kraken event fits the game surprisingly well too, especially during a Moonless Night. And using the sirens’ song against Cthulhu is a very clever idea! Sharks could work as well, as long as the player gets a warning and a chance to protect the boats.

I can’t promise all of these yet, but I’m definitely keeping them for future updates. Thanks for taking the time to write such detailed suggestions!

You're right, thanks for the screenshots. I checked the uploaded files and found the problem: I had accidentally published an older export under the 0.4.0 version number. That's on me.

I've replaced the browser, Windows and Linux builds now. You don't need to erase your save. Please close and reopen the game, or press Ctrl+F5 once in the browser. The Career screen should now show the challenges and travel buttons.

Sorry about that, and thanks for catching it!

No, please don’t erase your save, it should migrate automatically. In v0.4.0, open the Career screen from the main menu or between nights. The challenges are listed there, and the travel buttons unlock once you’ve reached the fourth lighthouse.  

If you don’t see the Career button at all, the browser is probably still running the previous build. Closing the game and reopening it, or doing a hard refresh with Ctrl+F5, should fix it without deleting your save. Let me know if the Career screen is there but still doesn’t show the challenges, then it’s a bug and I’ll investigate it.

Thanks for the detailed feedback! In the new update, maxing out the beam range lets the light pass through rocks. I’ve also made the Ghost Ship more common and increased oil rewards by 25%. As for the final achievement: you need to successfully encounter all four rare visitors, including lighting the Ghost Ship for a few seconds.

Thanks a lot! Both points made sense, so I’ve changed them in the new update. The lighthouse now starts with the light off after the tutorial, and ships that are still on screen when dawn comes no longer count as missed.

Only, graph, sound and translation 

I hope you'll like the change now

0.2.0 is up, thanks to all of you — every point below came from this thread.

Oil now actually costs something: it's a currency you spend on upgrades. The lantern refills each night (that's a separate gauge), so ship oil finally has a purpose. Good catch @Skruntoo, that was a hole I made myself.

Tank levels stay useful to the last one: a longer and wider beam burns more oil now, and the shop shows the tank in seconds of light instead of a raw number.

Moving to another lighthouse costs money now, and each posting you complete gives a permanent +25 % coins and +1 boat per wave, so it's a real goal instead of a wait.

Two new upgrades: Marked Channel (more boats per wave, up to 8) and Lighthouse Renown (big ships pick you more often).

Islet decorations now each give a small bonus, written in their description.

Fixed the wonky hitbox when a boat passes close to the lighthouse. @AnotherDuck

Easter eggs beyond the whale and selectable missions are next. Keep it coming, this was genuinely the most useful feedback I could have got.