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Jack Turps

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A member registered Jul 28, 2019 · View creator page →

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great fun!! the animation on the bird is so satisfying, nice touch with the background too ((:

thanks for sharing the video, it's so much fun!! I watched it with my partner, we were on the edge of our seats lol

ty, I'm glad you were able to give it a go! there's probably a lil work left to make it more welcoming ((: 

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thank you!! im stewing on some ideas to make it a lil easier in the beginning (:

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Thanks for taking the time to leave such a thoughtful comment! Its a very generous read of the game (:

The screenshot you shared looks like a level gen bug. I’ll get it fixed up, but I also take your general point about the proc gen being frustrating.

I think it mostly comes down to intention. For this game I was interested in flavours of intuitive, improvisational movement, which work counter to memorisation and consistent fairness. It was fun to design in that space cos it felt fresh, but it’s possible it only feels fresh cos everyone else who tried it realised it stinks lol.

Finding out how those experiments feel as a player is the only way to learn from em for the future games, so comments like this are so so helpful. Thank you again!

lil treat for the diehards lol

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So impressive to fit a game this interesting into a 1K cart! I love having to commit to a spot while you throw the ball, gives you a lot to consider with positioning.

Having them spiral around the map is very ominous too lol.

Unreal amount of great writing in this thing. Took me like 8 hours to beat and I didn't hit the bottom (of the dialogue, that is). Amazing stuff, I love Holden.

cool idea for the sounds, I like the different tunes you get from walking around (:

Congrats!! starting the screen recorder during airtime is a sweet trickshot

Ty for the thoughtful feedback!! Heard similar stuff from other folks and after playing for a day or two I agree. I'd wanted clusters to improve dynamics in the first 30 seconds but they kinda stuffed up the late game. I've removed them now. The first few asteroids are just guaranteed to spawn close by instead, which I'm hoping will be the best of both worlds.

I'd be keen to here how the current version feels if you get the chance to try it.

Interesting mechanical suggestions too! Especially the idea of overheating. I quite like the simplicity of the game at the minute but if I'm trying to beef up the game in the future I'll try them out ((:

love the background video ((: though im not a very good member of the band lol

So good. It's doing a double-edged push your luck thing that I'm unbelievably hooked by.

was gonna whine about the grass not being telegraphed and then it clicked how much info you get from the surface normals, so cool!! nice to have some hay fever representation too lol.

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touching piece of art and fun af to play. thank you!!

nice score!! ty for the comment about the sound too, was experimenting with some new ideas for audio in pico8 ((:

I’ve only heard people describe cowboy bebop but im pretty sure its this

Very intimate (maybe positively claustrophic?), im really into it.

Love the tiptoe button too, adds a cool ebb and flow of sneaking and sprinting.

a sensational delight!!

Love how much historical context is included through the tutorial. Very cool project, can't wait to see where people take it (:

step on the rakes as fast as you can, this rules!!

Really cool!! Whenever I'm trying to learn the controls I flub, but if I just mess with them for a while they start to feel natural.  Such a strange experience having no middle ground where you get to be "in charge" of the learning.  Reminds me of learning to ride a bike when I was a kid!

  1. 91 is great!
  2. the moon is my face with some editing (I have a nose)
  3. I've added a timer for airtime, thank you for the suggestion
  4. sorry about the sound issues, I'll look into it

Ah that makes sense!! as long as its not needed for the deduction I'm happy :D 

Just to say it again, this game is very cool!

This is really really cool. It's wonderfully cryptic, drew me in straight away! The way it ties the tarot style art into the gameplay is great.

I know the project might be in the rear view by now but thought I'd leave a question in case you ever revisit it! When the hand's being evaluated it shows "X card adds Y points Z times". Would it be possible to visualise that info during the deduction phase too? It usually goes by a bit too fast for me to catch!

I dunno if they’ve got what it takes tbh, the mocap sessions for this were brutal

🙇‍♂️🙇‍♂️🙇‍♂️

I wanna say this isn't how you're meant to play but unfortunately the score speaks for itself

thank you for introducing me to slap the monkey, feels like finding a long lost uncle

there's a pretty righteous coughing fit waiting for anyone who can keep the gun airborne for like two and a half minutes lol

this is lovely (:

This is pretty remarkable. Both one of the most impressive tech demos and one of the most thoughtful experiences I've come across in PICO-8. Don't want to spoil anything for others but the game makes great use of the renderer in just about every aspect of the game, nothing is superfluous.

Really really cool, thanks for making it (:

Thanks again for taking the time to play KOROMEKE all those months ago. Its got a much deeper demo available on steam now if you're interested! Your feedback was actually super helpful, everything you mentioned has been folded into the new version (:

Thanks for taking the time to play KOROMEKE all those months ago! Its got a much deeper demo available on steam now if you're interested (including background music I played on the sax!)

Love the warioware style gameplay. The minigames are all immediately obvious with a fun skill curve, and sorting the messages was just fiddly enough to have me tripping over my fingers. Having the alien do DDR is such an amazing gag lol. Another banger 😎

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Both of those problems should be fixed now! That first bug was gnarly, only happens when a guest leaves while they're standing on the exit. Was a fun goose chase trying to reproduce it lol.

100+ is insane btw, nice work!

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Oh shoot, I am so sorry!! updates have been a little fast and loose lately, I’ll look at patching this first thing tomorrow.

Will put a commemorative entry on the leaderboard for the run that could have been 😔

(genuinely very sorry!!)

Great video, it's so cool that you're playing through all the submissions!!

I feel that the tutorialisation in Loose Ties may have let you down a little bit (tutorials are no fun in a youtube video anyway!). Thought I'd let you know that I've improved a few things to make that first playthrough a bit smoother, just in case you do revisit the game. Thanks again ((:

That’s very helpful, thank you!

In most of my recent runs the bad vibe rooms have felt doable because you can usually guess a bad vibe guest quickly to gain energy and then leave as soon as possible. The persona spawn rates are weighted now too, so if you get a very bad room it becomes more likely to get a very good room shortly after. I do think it’s too punishing at the moment though, trying to tune it to be more friendly now. The ex buff maybe have been a misstep lol.

If you do end up playing some more I’d love to hear what your rough win/loss rate is, that’ll help with tuning :))

(Just a side note on the weighted spawn rates - they shouldn’t affect deduction at all because only the possible personas are weighted, the actual personas are still chosen uniformly.)

Really enjoyed this!! Hovered right in the stressful sweet spot where I was locked in the whole time. Feel like I'm slowly learning some techniques for common situations so I can't wait to play some more to see if I improve.

All of the customisation on the visuals is lovely too. Nocturne forever.