It was a valiant effort :)
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Interesting idea, but I think it needs to be fleshed out a little more. I was able to easily beat the game by just going down and occasionally picking up an item, I didn't even know what any of them did, they just gave me hp. I feel like there's potential to the idea if the items are more unique and you have to choose to lose health to move through enemies to get a certain item that will help you later. It should be much harder to gain health too.
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Cool idea, although I feel it's far too easy at the moment. You can just run straight to the elevator and shoot a couple targets along the way, instantly beating the game. If it was tighter on time it might involve some interesting routing decisions to try to hit as many targets as possible, but as of now it doesn't really take any strategy.
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Fun game! It gets pretty tough as you get further in, but its manageable, so I think it's balanced well. My only complaint is something feels a little off with the wall jump, I can't put my finger on exactly what. The other movement mechanics felt smooth though.
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Fun little game! I like the fly-based audio beat lol, and the visuals work well with what you're going for. My only complaint is the connection to the theme feels pretty tenuous and feels more like it was added just to appease the jam than as the basis of the game itself.
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Pretty fun! It would have been nice if the enemies with different attack patterns had different models so they could be told apart at a glance. I'd have liked if the rewind was more integral to the gameplay too. It feels like a useful ability but not the core of the game, so I'd have liked more interactions with it. Overall fun to play though!
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This is brilliant, well done! Really clever mechanics and puzzle design, and I'm a big fan of the Baba-like aesthetics. The game feels really well polished too. I hope it gets more attention, you've done a really good job here.
Feel free to check out my game too if you get the chance, it's another puzzle one :)
Top tier game, well done! The level design is great, especially from lvl 4 onwards, and you do a good job of introducing mechanics step by step. Really cool take on the theme, and well polished in every aspect. Probably the best game I've come across in the jam yet!
Feel free to give our game a rate too if you get the chance, it's also very polished :)
This was a really fun one! Difficulty could have ramped up a little quicker but that last level was really well designed, I'd like to see more like it! I liked that the number of moves remaining wasn't actually shown but you could feel it ticking down from how dim the vision got, it really works with the artstyle.
Feel free to rate my game too if you get the chance, it's another puzzle game :)
Cool take on the theme. The gameplay felt a little slow though, every action takes quite a while and every room doing the long zoom out animation to show changed paths could have been sped up a bit. Fun overall though! Oh and the bug with the boss is clearly just an intended feature to add to the countdown theme of course, since you have to get there fast on the web build :)
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Fun game, although it seems like there's a pretty obvious single best solution of just stacking a bunch of multiplier blocks on top of each other to win easily. Definitely more that could be done with this idea though, I imagine it would work well on mobile.
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